[HQ Ignorance] Hero Points for Scenes 115 to 126
Damien Bosman
damien.bosman at gmail.com
Wed Feb 1 22:40:58 UTC 2012
OK, I'm gonna go:
Control Ghosts 16 (which is 8 HP I believe)
First Aid 18 (Which 4 HP I believe)
I got 11HP from your recent calculations and I have 2HP lying around, so
that would leave me with 1HP.
Are my calculations correct? :)
On Wed, Feb 1, 2012 at 11:53 PM, <lev at mimesisrpg.com> wrote:
> > Sweet. Can I have:
> >
> > New: Control Ghosts 19 (how many HP will that cost?)
>
> Well, non-concentrated magic (which I believe is the Godlearner way) would
> cost 2 for 13. However to increase that to 19 is an additional +6, which
> isn't possible. The best is +4 which is x10 cost or 20 Hero Points for 17.
>
> > First Aid+3 => 19
>
> Increasing an ability by +3 will cost you 6 Hero Points
>
> Perhaps some more modest increases?
>
> Basic rule of thumb for your character.
>
> New magical ability at 13 = 2 hero points; +1 to an existing magical
> ability is +2 Hero Points.
>
> Mundane abilities at 13 = 1 hero point; +1 to an additional mundane
> ability is +1 Hero Points.
>
> Hope this helps, Lev
>
>
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