[HQ Ignorance] Hero Points for Scenes 115 to 126
lev at mimesisrpg.com
lev at mimesisrpg.com
Wed Feb 1 12:53:26 UTC 2012
> Sweet. Can I have:
>
> New: Control Ghosts 19 (how many HP will that cost?)
Well, non-concentrated magic (which I believe is the Godlearner way) would
cost 2 for 13. However to increase that to 19 is an additional +6, which
isn't possible. The best is +4 which is x10 cost or 20 Hero Points for 17.
> First Aid+3 => 19
Increasing an ability by +3 will cost you 6 Hero Points
Perhaps some more modest increases?
Basic rule of thumb for your character.
New magical ability at 13 = 2 hero points; +1 to an existing magical
ability is +2 Hero Points.
Mundane abilities at 13 = 1 hero point; +1 to an additional mundane
ability is +1 Hero Points.
Hope this helps, Lev
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