[Design] Ordinary is relative
David Cake
dave at difference.com.au
Mon Oct 17 08:56:28 UTC 2005
At 2:12 PM +1000 17/10/05, Kyle Schuant wrote:
>
>----- Original Message -----
>From: <mailto:catodon at whale-mail.com>Carl Brown
>To: <mailto:kyle3054 at iprimus.com.au>kyle3054 at iprimus.com.au ;
><mailto:design at mimesisrpg.com>design at mimesisrpg.com
>Sent: Monday, October 17, 2005 1:29 PM
>Subject: Re: Fw: [Design] Why random rolls? d4-d4
>
>of coarse with words your scale has fixed end points and if
>something is off the scale (eg a chimp)...
>
>***
>
>Certainly! But the game assumes that in general, characters will be
>interacting with characters of a similar level of ability. This is
>"league", if you like. Another human is in my "league," but a tank
>or a gnat isn't. A tank doesn't have to make a roll to crush me - if
>it hits me, it crushes me automatically. I don't have to roll to
>crush a gnat, if I hit it, I crush it automatically. And a gnat is
>beneath the notice of a tank. To the gnat, the tank isn't a tank,
>it's a mountain. The gnat doesn't distinguish between a mountain and
>a tank anymore than we non-astronomers distinguish between a star 10
>light years away, and one 1,000 light years away; both are simply
>beyond our reach.
> So "Ordinary" Strength lets me, as a normal human character,
>pick up another human, but it doesn't let me pick up a tank. On the
>other hand I can crush a gnat with ease, if I can hit him. So,
>something in one "league" can deal with impunity with something in a
>lower league, and is helpless before something of a higher league.
> A super, it doesn't matter exactly how much stronger than a
>regular person they are. Is Superman 1,201 times
The sort of things that HeroWars 'levels of mastery' is
designed to deal with.
Cheers
David
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