[Design] Ordinary is relative

Kyle Schuant kyle3054 at iprimus.com.au
Mon Oct 17 07:05:20 UTC 2005


Yay?

Does that mean, "I agree"? or...?
  ----- Original Message ----- 
  From: Carl Brown 
  To: kyle3054 at iprimus.com.au ; lev lafayette ; design at mimesisrpg.com 
  Sent: Monday, October 17, 2005 4:56 PM
  Subject: Re: Re: [Design] Ordinary is relative


  Yay!!!
  " still say, games are tools, and designed for specific purposes. I don't think there are any truly all-purpose tools. Any game which claims to be "universal", when you look at it more closely, unless you're the most grovelling of drooling fanboys, you have to admit it's better at some things than others. Like, GURPS does "gritty game-balanced realism" well. FATE does "literary-style adventure" well. But GURPS does "literary-style adventure" poorly, there's too much useless (for that style) baggage to the system; while FATE does "gritty game-balanced realism" poorly, there's not enough detail to it, and too much need for GM judgment." 

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