[HQ Ignorance] Scene 128: The Wizard of Puppetland

lev at mimesisrpg.com lev at mimesisrpg.com
Tue Feb 21 03:05:14 UTC 2012


> I think that's a critical success v. a normal success, which would
> be minor victory rather than a marginal one.

Right you are; still at -1 however.

> After Jareena sits down at the table, she takes out her dried herbs and
> tries to find something that will conteract the fumes for her
> followers(for whom I can't think of any appropriate abilites) and anyone
> else who needs aid. Either First Aid or Treat Disease both at 17,
> whichever gets the least bad modifier.

Ah, very good. First Aid is appropriate.

Ability 17, roll 18 vs Resistance 14, roll 9.

It seems that you just don't have the appropriate anti-narcotic
available... Let me see if you can recognise it, at -5 (it is relatively
unknown to your parts of the world).

Ability 12, roll 11 vs Resistance 14 roll 17.








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