[HQ Ignorance] Tr : Re : Scene 128: The Wizard of Puppetland

Loran aillet_l at yahoo.fr
Fri Feb 17 11:03:07 UTC 2012





----- Mail transféré -----
>De : Loran <aillet_l at yahoo.fr>
>À : "lev at mimesisrpg.com" <lev at mimesisrpg.com> 
>Envoyé le : Vendredi 17 février 2012 12h02
>Objet : Re : [HQ Ignorance] Re :  Scene 128: The Wizard of Puppetland
> 
>
>Looking first at his fellows still interested by the presented food, Azhur answered then to the entity:
>- "We are the Talor's fellowship and we come from the West. By Fate or Luck Rune's decision, it appears that we are lost in Puppetland. In fact our personal goal is to leave it and go back to our home, possibly with the items which launched our common quest..."
>
>
>- "Anyway... IF we have your safe-conduct as we get one from the General, we think that we can help in some way the destiny of the people of Puppetland in this crisis of power transfer. We hope that our effort will somehow permit us to find our way home... and if not at least we will have try to improve the situation here."
>
>
>Azhur talked more in a try to gain the interest of the Wizard:
>
>- "Currently we are trying to understand the situation, how it happened and how it can be solved. We are considering each side, looking for possible agreement or at least for the best case. The General showed us his great promptitude to violence and commandment, but we convinced him that our fellowship could be the new event that will change the stalemate. It's clear that he hopes that we will take initiative in his favor but as neutral mediators, we need to considers both sides..."
>
>
>- "So, Wizard of Puppetland, what are your powers and claims? Could we be of some mutual support? You are said to be the greatest magician in Puppetland especially in the way of spirits control. Will you be more able than the General who just broke the unity of our mostali friend in our initial misunderstanding or are you able to do something more fruitful than him? For example like recovering the lost essence of our friend and repairing him...?"
>
>
>The challenge of quite obvious and abruptly proposed but fumes were confusing Azhur's mind and he could find a more subtle try to recover Kalen.
>
>
>
>[OOC]
>
>- Convince others 17
>Augmented with :
>- Dedicated to Talor's Fellowship 16
>- Bring Justice in Remote Area 13
>- Red Banner's Truce and Negotiation 15
>
>
>Loran
>
>
>
>
>
>
>>________________________________
>> De : "lev at mimesisrpg.com" <lev at mimesisrpg.com>
>>À : Loran <aillet_l at yahoo.fr>; HeroQuest Glorantha <ignorance at mimesisrpg.com> 
>>Envoyé le : Mercredi 15 février 2012 23h59
>>Objet : Re: [HQ Ignorance] Re :  Scene 128: The Wizard of Puppetland
>> 
>>> Azhur cleared his throat and spoke to Rikku with the double objective to
>>> calm the Godlearner and to be heard by the Wizard.
>>> - "This is here a civilized place. The protection of the messengers must
>>> be made clear and non-negotiable by both parties, not only by custom right
>>> but also by pure logic. If not, none of the parties will be able to parley
>>> because the parties will be unable to trust the words of the threatened
>>>
 messengers as they'll always be suspected to try to save their lives
>>> instead of delivering the true contend of their messages... Make this
>>> point clear first or nothing will be said and the messengers will die
>>> without having exposed the reason of their presence. For them dying before
>>> or after having delivered a message makes no difference on the long term.
>>> Torture will perhaps extort the first message but won't conduct the
>>> conversation between the parties.  Both parties are on a stalemate, our
>>> coming is their only chance to change the status of the situation..."
>>
>>"You speak well, messenger", the Wizard rasps. "Perhaps you have carried
>>many messages before to dangerous places. I will admit that in the past
>>some messengers have joined my forces, although perhaps not entirely of
>>their own volition. Nevertheless, you have pleased me already with your
>>recognition of my civilised
 home. Please, be seated."
>>
>>The wizard waves his hand and from the dark corners of the hall several
>>chairs and tables walk to where the the rump Fellowship is located. They
>>are dilapidated, but still comfortable and cushioned. Cups a bottle of
>>rice-wine and and a plate fruits and sweet-meats float through the air to
>>the table. Finally, a scroll and writing instrument.
>>
>>The Wizard looks at the awed party. "Please, be seated..", he repeats.
>>"Then I will hear you story".
>>
>>
>>>
>>> Azhur then lowered his voice and addressed only to Rikku:
>>> - "Remember, we are on the Heroplane, Puppetland is a representation of
>>> Kralorela and the Wizard isn't your brother but merely his echo here. By
>>> studying this figure and its weaknesses, you may learn something from your
>>> brother, something you may find useful later in front of his true-self...
>>> Stay cool and keep your eyes open. We need your
 brain if we want to
>>> survive and escape this cursed place..."
>>>
>>>
>>> Loran
>>>
>>>
>>>
>>>
>>>
>>>>________________________________
>>>> De : "lev at mimesisrpg.com" <lev at mimesisrpg.com>
>>>>À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
>>>>Envoyé le : Mercredi 15 février 2012 12h36
>>>>Objet : Re: [HQ Ignorance] Scene 128: The Wizard of Puppetland
>>>>
>>>>> On Wed, Feb 15, 2012 at 4:10 PM, <lev at mimesisrpg.com> wrote:
>>>>>
>>>>>
>>>>> [OOC: So, the attempt to freeze him failed? Am
 I reading that right?]
>>>>>
>>>>
>>>>You couldn't even contact his mind, or even see his spirit.
>>>>
>>>>> [OOC: Oooooo, interesting :) Yes, I will alter course]
>>>>>
>>>>> After Rikku ignites his blade, the response from The Wizard finally
>>>>> sinks
>>>>> in through his rage. He pauses half-way to the throne. Rikku doesn't
>>>>> sense
>>>>> lies coming from this creature. Perhaps it is not his brother. Given
>>>>> this
>>>>> strange place, perhaps it is an illusion.
>>>>>
>>>>> However, that face....argh.....the rage burns inside him again. Rikku
>>>>> runs
>>>>> towards The Wizard but stops just short holding his flaming weapon
>>>>> threateningly towards the creatures face, "WHO ARE YOU?! If you are not
>>>>> my
>>>>> brother in some shape or form, then I
 recommend you change your face
>>>>> unless
>>>>> you want to lose it!"
>>>>
>>>>The corpse-being hisses back, "Brave words, you who might become a toad.
>>>>You should know quite well who I am. I am the Wizard of Puppetland, and
>>>>the face I carry is a gift from the Maker. It is my destiny to rule this
>>>>place, once the General is defeated."
>>>>
>>>>The corpse-like wizard stands and floats down from the dais to be level
>>>>with the Fellowship.
>>>>
>>>>"I am not a proud man, there is no need for me to be so. You bring the
>>>>banner of my enemy, so I presume there is parley to be had. You solved
>>>> the
>>>>riddle at the gate, and at the entrance to my tower, so you are not
>>>>complete fools, or at least some of you have decorum and intellect."
>>>>
>>>>"You also carry a banner I am not familiar with, which is a
 rare event.
>>>> It
>>>>seems that it has great magics within it. And you are clearly
>>>>strangers..."
>>>>
>>>>"So ... amuse me with your words. After all, my guards", he motions
>>>> behind
>>>>the party, where a score of howling spirits are still be found, ".. will
>>>>enjoy liberating your souls."
>>>>
>>>>
>>>>
>>>>_______________________________________________
>>>>Ignorance mailing list
>>>>Ignorance at mimesisrpg.com
>>>>http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>>>>
>>>>
>>>>_______________________________________________
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>>>
>>
>>
>>
>>
>>
>
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