[HQ Ignorance] Re : Scene 128: The Wizard of Puppetland

Loran aillet_l at yahoo.fr
Mon Feb 13 12:48:11 UTC 2012


Let's have Rikku taking the initiative.

The Luatha may have been right after all... :-)




>________________________________
> De : "lev at mimesisrpg.com" <lev at mimesisrpg.com>
>À : HeroQuest Glorantha <ignorance at mimesisrpg.com> 
>Envoyé le : Lundi 13 février 2012 13h30
>Objet : [HQ Ignorance] Scene 128: The Wizard of Puppetland
> 
>As the great and noble Azhur, King-Elect of Seshnela asked the first
>guardian of the door what their fellow would say was the correct path.
>Having received the answer that the first door would lead, the King-elect
>promptly decided to take the second.
>
>"No matter which one I chose, it would lie", Azhur explains. "If the first
>spirit was the liar, it would tell me a falsehood about what their fellow
>would say. However if the first spirit was a truth-teller, it would have
>to tell me that their fellow would lie. Likewise if I asked the second
>spirit, and they were the liar, then they would tell me a falsehood about
>how their fellow would answer. However if they were the truthful spirit,
>they would have to tell me what their lie would be."
>
>"I think I might have learned something from Aalmon", the King remarks.
>
>The door opened, the spirits went away. Beyond their was a dark and dingy
>entrance hall. Inside the place was decript and dusty, with the occasional
>ancient furnishings that had the dust of decades upon them. The stairs
>creaked as the Fellowship took them, a few weak beams of light from mere
>slits in the walls illuminating their way.
>
>By the second level there was an acrid smell to the air, and a distant
>howling could be heard. Rotterex detected the smell of rotting flesh
>behind one door, and from a quick peak they witnessed several bodies upon
>slabs, tied down and apparently ritually sacrificed. Worse still, at one
>end of the room in a low-walled section was dozens of skeletal remains.
>
>Rikku could not help himself, and investigated the unfortunates of this
>charnel house - his quick scan of the chained tomb on the nearby lecturn
>was enough to explain to him what had happened here.
>
>"Ghosts. Ghosts have been created from this body. Mad ghosts too, judging
>by the marks upon the skin. Interestingly, there is a locational binding
>as well. No, not to the spirits themselves, that seems far too normal.
>Instead the binding is on the bodies. It's the bodies that cannot be taken
>away from this place. Very interesting!"
>
>By the third level, it was clear to the Fellowship that they were being
>followed. Flickers of shadow, hauting calls ever closer. Several ghosts at
>the very least were following them. Instead of dust in the air the acrid
>smell had grown stronger, and was now as thick as a mist itself. Members
>of the Fellowship began to feel increasingly light-headed.
>
>[OOC: Everyone will need to resist the effects of this drug; please make
>suggestions of what abilities you wish to use]
>
>Nevertheless the party struggled on, the bitter mist and howlings
>increasing, the light-headedness increasing, to the point that members
>were not sure whether they were in a dream or reality. Or, given the
>dream-like quality of Puppetland, a dream within a dream or a reality
>within a dream. By now, it seemed that there were dozens of ghosts
>following.
>
>Eventually they reached a level in which there was a large open hall. The
>footsteps of members of the Fellowship echoed as they approached a throne
>at the end of the room, where there sat an unmoving hooded figure. Then,
>at a distance of no more than twenty feet, the figure stood and commanded
>the party to stop where they were.
>
>"Who are you to come to Halls of the Wizard of Puppetland? Why do you bear
>the banner of my foe? Has he been defeated by strangers? Or does he bring
>a message of surrender?"
>
>The figure threw back the hood. For most of the party it revealed an aged,
>indeed dead, person with leathery skin but still with bright and burning
>eyes.
>
>For Rikku, he saw his brother.
>
>
>
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