[HQ Ignorance] Re : Re : Re : Re : Scene 125: The Land of the Ghosts
Loran
aillet_l at yahoo.fr
Tue Nov 22 20:57:36 UTC 2011
- "No better advice ?" asks Azhur just for the form. "Then let's go! Deploy the Red Banner and announce the envoys of normality into madness!"
>________________________________
> De : Gianni & Anna Vacca <giannieanna at yahoo.com>
>À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
>Envoyé le : Mardi 22 Novembre 2011 21h26
>Objet : Re: [HQ Ignorance] Re : Re : Re : Scene 125: The Land of the Ghosts
>
>
>"Letsss dasssh towardsss ttthat ssshining light, ssshall we?" says the Seeker.
>
>
>
>
>________________________________
> From: "lev at mimesisrpg.com" <lev at mimesisrpg.com>
>To: HeroQuest Glorantha <ignorance at mimesisrpg.com>
>Sent: Sunday, November 20, 2011 1:27 PM
>Subject: Re: [HQ Ignorance] Re : Re : Re : Scene 125: The Land of the Ghosts
>
>The march into the land of the Wizard seems trouble-free for most of the
>day. In so many ways, it is not unlike the city that is under control of
>The General; the puppets go about their business in their own way; there
>is houses and markets, and artisans working on goods for sale (you note
>however that the puppets do not eat). However all the puppets carry out
>these activities in a manner that is somewhat mechanistic, somewhat
>fearful, always looking over their shoulder. They watch the Fellowship's
>procession walk past in sullen silence.
>
>Unlike the land of the General, this land seems shrouded in mist and is
>somewhat dimmer than the city of the General. At first there seems to be
>no good reason for this, but as the light of Puppetland fades, a distant
>howling becomes more and more apparent. Puppets themselves flee the
>streets and shut the doors behind them, leaving the Fellowship alone in
>the dim light that
exists. Without any puppet in view and an increasing
>howling everyone is on their guard.
>
>Perhaps as expected, it is not long before the Fellowship encounters more
>apparitions, against bearing ghostly weapons, but this time with a visage
>of the tortured, angry and insane.
>
>"Souls for eating, to build my power", cries one.
>"Darkness is not the time for the living, so soon you shall join us", says
>another.
>"Death becomes you... Free yourself from that body", says a third.
>
>The Fellowship is clearly surrounded by these ghosts and they come with
>hostile intent. In the distance however, the every insightful Seeker notes
>a light shining from a second-floor window further down the road.
>
>
>
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