[HQ Ignorance] Re : Scene 122: The Tower of the General
Loran
aillet_l at yahoo.fr
Tue May 31 05:36:38 UTC 2011
Azhur considered the proposal, but added:
- "And what about simply requesting a formal audience? Surely if the General
wants to be the Lord of this Land, he has to commit into some ruling routines?"
________________________________
De : Damien Bosman <damien.bosman at gmail.com>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Mar 31 mai 2011, 3h 51min 06s
Objet : Re: [HQ Ignorance] Scene 122: The Tower of the General
Rikku confers with his comrades, "Although it is dangerous, being made out of
wood and all, I could see if it is possible to create fire (Fire Sight 2W) in
this place to use as a distraction. Unless someone has a better idea?"
Rikku gives a quiet sigh. "I'm really getting sick of these wooden limbs. Let's
be quick about getting out of here. I have a certain vengeance related agenda I
must get back to."
On Sat, May 28, 2011 at 10:58 PM, <lev at mimesisrpg.com> wrote:
With Rikku and Azhur's leadership, the rump Fellowship, trapped in the
>weird Puppeland took advice from Zifu to approach the iron Tower of the
>General, which overlooks the town with its steam and smoke extruding from
>its vents. Zifu tells the Fellowship to make their way down a strange
>winding route of several backstreets which Kalen recites with excellence.
>Warning is once again given to beware of the General's guards, at least on
>this side of town. "Head towards the other side of town", says Zifu, "and
>you'll have to deal with Spirits".
>
>Into the darkness the old allies Rotterex-Guillaume and Kalen lead the
>way, the Dwarf giving low monotone instructions whilst the ... sort-of
>human wizard sniffs the air inquisitively and twitches his nose every
>several seconds, muttering about the smell of worked pine. The wooden
>buildings of Puppetland are tall and thin, each a few stories high. On
>several occassions there is the sound of metal-shod boots and the hiss of
>steam is heard at the General soldier-puppets patrol the streets, their
>metallic manequin form obviously being a cause of some fear among the
>wooden puppets.
>
>These patrols become more regular as the party approaches the tower, but
>still they remain hidden. But eventually there is nowhere else to hide.
>From the vantage point of an alleyway, the ten-story tower stands in the
>middle of an open plaza where metal soldiers march to and fro, and in and
>out of the large single double doors that lead to the entry to the Tower.
>"There is no sewers in this place", comments Rotterex, as if reading
>Azhur's mind (but that is, of course, impossible). "These metal puppets I
>suspect do not require the ablutions of creatures of flesh."
>
>
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