[HQ Ignorance] Scene 122: The Tower of the General

Damien Bosman damien.bosman at gmail.com
Tue May 31 01:51:06 UTC 2011


Rikku confers with his comrades, "Although it is dangerous, being made out
of wood and all, I could see if it is possible to create fire (Fire Sight
2W) in this place to use as a distraction. Unless someone has a better
idea?"

Rikku gives a quiet sigh. "I'm really getting sick of these wooden limbs.
Let's be quick about getting out of here. I have a certain vengeance related
agenda I must get back to."


On Sat, May 28, 2011 at 10:58 PM, <lev at mimesisrpg.com> wrote:

> With Rikku and Azhur's leadership, the rump Fellowship, trapped in the
> weird Puppeland took advice from Zifu to approach the iron Tower of the
> General, which overlooks the town with its steam and smoke extruding from
> its vents. Zifu tells the Fellowship to make their way down a strange
> winding route of several backstreets which Kalen recites with excellence.
> Warning is once again given to beware of the General's guards, at least on
> this side of town. "Head towards the other side of town", says Zifu, "and
> you'll have to deal with Spirits".
>
> Into the darkness the old allies Rotterex-Guillaume and Kalen lead the
> way, the Dwarf giving low monotone instructions whilst the ... sort-of
> human wizard sniffs the air inquisitively and twitches his nose every
> several seconds, muttering about the smell of worked pine. The wooden
> buildings of Puppetland are tall and thin, each a few stories high. On
> several occassions there is the sound of metal-shod boots and the hiss of
> steam is heard at the General soldier-puppets patrol the streets, their
> metallic manequin form obviously being a cause of some fear among the
> wooden puppets.
>
> These patrols become more regular as the party approaches the tower, but
> still they remain hidden. But eventually there is nowhere else to hide.
> From the vantage point of an alleyway, the ten-story tower stands in the
> middle of an open plaza where metal soldiers march to and fro, and in and
> out of the large single double doors that lead to the entry to the Tower.
> "There is no sewers in this place", comments Rotterex, as if reading
> Azhur's mind (but that is, of course, impossible). "These metal puppets I
> suspect do not require the ablutions of creatures of flesh."
>
>
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