[HQ Ignorance] Re : Re : Scene 122: The Tower of the General
Loran
aillet_l at yahoo.fr
Wed Jun 1 19:46:08 UTC 2011
-"Then we should mitigate the risk by limiting the impact of such a plan. My
proposal could then be, I present myself to the General and request an audience.
If it is accepted it is very fine and if I'm imprisoned or burnt to ashes, it
would be still time for you to go for plan B. Agreed ?"
________________________________
De : Damien Bosman <damien.bosman at gmail.com>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Mer 1 juin 2011, 2h 11min 03s
Objet : Re: [HQ Ignorance] Re : Scene 122: The Tower of the General
Rikku ponders for a moment. "Hmmm......IF the guards are willing to listen
instead of killing on sight it is a good plan. However, I don't think we can
assume that they will listen. Can we defend against that many guards? I'd rather
take my chances with 1 General than numerous guards. However, if you can provide
a solid Plan B should they immediately become hostile then requesting an
audience would be an acceptable solution."
Riku taps his fingers suggesting his patience is slowly running out with this
crazy world and that he may snap at any moment unleashing fiery doom on all.
On Tue, May 31, 2011 at 3:36 PM, Loran <aillet_l at yahoo.fr> wrote:
Azhur considered the proposal, but added:
>- "And what about simply requesting a formal audience? Surely if the General
>wants to be the Lord of this Land, he has to commit into some ruling routines?"
>
>
>
>
________________________________
De : Damien Bosman <damien.bosman at gmail.com>
>À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
>Envoyé le : Mar 31 mai 2011, 3h 51min 06s
>Objet : Re: [HQ Ignorance] Scene 122: The Tower of the General
>
>
>
>Rikku confers with his comrades, "Although it is dangerous, being made out of
>wood and all, I could see if it is possible to create fire (Fire Sight 2W) in
>this place to use as a distraction. Unless someone has a better idea?"
>
>Rikku gives a quiet sigh. "I'm really getting sick of these wooden limbs. Let's
>be quick about getting out of here. I have a certain vengeance related agenda I
>must get back to."
>
>
>
>On Sat, May 28, 2011 at 10:58 PM, <lev at mimesisrpg.com> wrote:
>
>With Rikku and Azhur's leadership, the rump Fellowship, trapped in the
>>weird Puppeland took advice from Zifu to approach the iron Tower of the
>>General, which overlooks the town with its steam and smoke extruding from
>>its vents. Zifu tells the Fellowship to make their way down a strange
>>winding route of several backstreets which Kalen recites with excellence.
>>Warning is once again given to beware of the General's guards, at least on
>>this side of town. "Head towards the other side of town", says Zifu, "and
>>you'll have to deal with Spirits".
>>
>>Into the darkness the old allies Rotterex-Guillaume and Kalen lead the
>>way, the Dwarf giving low monotone instructions whilst the ... sort-of
>>human wizard sniffs the air inquisitively and twitches his nose every
>>several seconds, muttering about the smell of worked pine. The wooden
>>buildings of Puppetland are tall and thin, each a few stories high. On
>>several occassions there is the sound of metal-shod boots and the hiss of
>>steam is heard at the General soldier-puppets patrol the streets, their
>>metallic manequin form obviously being a cause of some fear among the
>>wooden puppets.
>>
>>These patrols become more regular as the party approaches the tower, but
>>still they remain hidden. But eventually there is nowhere else to hide.
>>From the vantage point of an alleyway, the ten-story tower stands in the
>>middle of an open plaza where metal soldiers march to and fro, and in and
>>out of the large single double doors that lead to the entry to the Tower.
>>"There is no sewers in this place", comments Rotterex, as if reading
>>Azhur's mind (but that is, of course, impossible). "These metal puppets I
>>suspect do not require the ablutions of creatures of flesh."
>>
>>
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>
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