[HQ Ignorance] [Fwd: Re : Re : Re : Re : Re : Re : Scene 125: The Land of the Ghosts]
lev at mimesisrpg.com
lev at mimesisrpg.com
Mon Dec 26 12:19:31 UTC 2011
> Hmmm....Let's try 2!
>
OK, the best ability I can that you have here is See Patterns of the World
at 17, but at -5 because this is a somewhat indirect use of the ability,
yet also with +3 because of the use of the Abiding Book. Azhur's chanting
also adds an additional +3, but because you're targetting two opponents -
of the three present - that's an additional -3.
So overall I make your ability to be 15 versus a resistance of W5. These
spirits don't give in easily.
Roll of 11 versus 12. Marginal victory to Rikku and Azhur. Two of the
spirits are wavering. You can either make a dash to the building with the
light, or you can spend 3 Hero Points to conclusively banish them (turning
the marginal victory into a total victory).
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