[HQ Ignorance] Re : Group contests in HeroQuest 2
Loran
aillet_l at yahoo.fr
Sun Sep 13 15:43:49 EST 2009
The classical Mancur Olson's paradox: who will pay individually for the benefit of all ?
________________________________
De : Christopher Graves <chrphrgrv at gmail.com>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Dimanche, 13 Septembre 2009, 7h31mn 47s
Objet : Re: [HQ Ignorance] Group contests in HeroQuest 2
But this is still fewer HPs per individual right? Do the players just decide via mutual consent who pays the HPs?
On Sat, Sep 12, 2009 at 7:06 PM, Lev Lafayette <lev at mimesisrpg.com> wrote:
Hi people,
>
>>There's some simple rules in HQ2 on how to manage group contests which
>>we can adopt.
>
>>Basically each individual rolls as per a normal simple contest. The
>>number of successes and failure are tallied, leading to a result one way
>>or another.
>
>>The interesting part is the expenditure of Hero Points to bump a result
>>as we recently encountered this:
>
>>".. players are permitted, at the beginning of a group simple contest,
>>to spend one or more hero points to purchase a boost. A boost assures a
>>clearer victory, should they prevail. The cost of this varies by the
>>number of PCs participating: 1 hero point for 1-3 PCs; 2 hero points for
>>4-6 PCs, or 3 hero points for 7-9 PCs."
>
>>This means that it costs more to bump a result in a group contest if
>>there is more than 3 PCs involved.
>
>>All the best,
>
>
>>Lev
>
>
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>
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