[HQ Ignorance] Scene 90: Journey to Torang

Lev Lafayette lev at mimesisrpg.com
Wed Jul 1 11:50:46 UTC 2009


On Tue, 2009-06-30 at 13:33 +0100, Nic Hughes wrote:
>    
> 
> OOC: So the current situation is that Aalmon is riding away with an 
> arrow through his neck? Cool.
> 

It looks good, doesn't it?

> The Arrolian curses at his fetish as the captive spirit misunderstands 
> his commands and refuses to do as he wills. He is so caught up in his 
> own anger that he hardly even sees the horse archer as he looses the 
> arrow then foolishly turns his head to the rushing sound as it 
> approaches, turning towards the oncoming arrow so that it misses his 
> helmet and strikes him in the neck almost hard enough to unseat him. 
> Wounded he rides on, the rising dizziness competing with a stubborn 
> pride and courage. He grasps at the grimoire in his satchel hoping that 
> its essence could ease the suffering and tried to add to this with his 
> own minor magics to bear the pain and the rising darkness.

OOC: Good stuff indeed.

Seeing the Moon Mage turn to flee, one of the Barbarians lets out a cry
and lowers his lance in a charge. However, Aalmon, despite his
significant wounds [-50% to ability, = 11 +2 for horse quality, +1
survive battle, roll 9 versus 5W Horsemanship +2 horse quality, roll 20,
success versus critical failure = major victory] manages to escape his
pursuer, and this time it the barbarian's steed whose hoof slips down a
rabbit hole. 

Casting the necessary magics to heal his not insignificant wound [Roll
14 from 17, versus roll 19 from 14 resistance], Aalmon's wheels his
horse around at a safe distance, for despite facing such opponents he
considers them worthy riders. Amazingly, he notices rabbits - more than
two score of them - coming out of their warrens which seem to be
prevalent in this part of the plainland.

Amazing as this sight is, Aalmon cannot help but notice Icthya
successfully summon a mighty centaur spirit, whose ghostly form takes
form. The barbarians let out another cry, less one of aggressive attack
and more of concern. With an ethereal whinney, the centaur thunders
forth at the Barbarians [roll 7 from 10W -3 for multiple opponents = 7W,
which makes a critical success] who do their best to confront the
apparition with their sacred and blessed arrows [roll 19 from 5W and 6
from 5W]. The Centaur thumps the rearquarters of one horse as it
retreats in a hurry, but an enchanted arrow strikes it causing minor
damage.

The tables have suddenly turned - such is the nature of war; one
Barbarian has fled, another is down and wounded, and only one remains
fully fighting - and he is now facing two and a centaur spirit.





More information about the Ignorance mailing list