From lev at mimesisrpg.com  Thu Jan  1 10:29:12 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Thu, 01 Jan 2009 21:29:12 +1100
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <18e586c0812310504q5ea75aa6rd18a9019d8fcb6d6@mail.gmail.com>
References: <1230540819.6251.0.camel@squirrel>
	<18e586c0812310504q5ea75aa6rd18a9019d8fcb6d6@mail.gmail.com>
Message-ID: <1230805752.10230.2.camel@squirrel>

On Wed, 2008-12-31 at 13:04 +0000, Dougie wrote:
> 
> Soz guys, I'm in Edinburgh for the Hogmany and prob won't have time to
> do anything until I get home next week...
> 
> -:)
> 
> Dougie
> 
> ps. Happy New Year to you all!!!

Oh very Karala!

http://www.edinburghshogmanay.org/files/imagecache/gallery_big/files/gallery-photos/torch10.jpg





From nicolas.h at virgin.net  Thu Jan  1 23:43:31 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Thu, 01 Jan 2009 23:43:31 +0000
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <1230584856.6298.7.camel@squirrel>
References: <1230540819.6251.0.camel@squirrel> <4958A022.30801@virgin.net>
	<1230584856.6298.7.camel@squirrel>
Message-ID: <495D5523.9060107@virgin.net>

Lev Lafayette wrote:
>  
> During your journey along Daughter's Road Aalmon stops at a small village with
> a sick Icthya. Taking her to the Seven Mothers Healers he notices that the person
> on duty is a young woman. With some conversation he quickly discerns that she is 
> a member of the White Moon pacifist cult (1), and she informs him that many in
> the region are members of that conspiracy.
>
> "The closest forest that can help this Aldryami is to the wildlands to the east.
> Near the Elf Sea would be best. But tell me, why are you travelling with this
> aldryami? What is your mission?"
>
>
>   
The burly courier looks at her for a long moment before answering "Its a 
dangerous thing asking a messenger what his business is. The more I tell 
you the more dangerous it gets. Perhaps there is not too much peril in 
me saying that we are sent to avert a particularly nasty and 
far-reaching war and that to do so we have been told to travel to the 
Blue Moon plateau to relay a message and perhaps to receive another one 
in return. The elf and I are somehow bound together by ties of fate and 
prophesy, her wellbeing is important to me and to many others.".

"Are there guides into these wild lands to the East, or is there news of 
the best routes and the worst perils there?"

Nic

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From lev at mimesisrpg.com  Fri Jan  2 09:24:12 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 02 Jan 2009 20:24:12 +1100
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <495D5523.9060107@virgin.net>
References: <1230540819.6251.0.camel@squirrel> <4958A022.30801@virgin.net>
	<1230584856.6298.7.camel@squirrel>  <495D5523.9060107@virgin.net>
Message-ID: <1230888252.11629.25.camel@squirrel>

On Thu, 2009-01-01 at 23:43 +0000, Nic Hughes wrote:
> Lev Lafayette wrote:
> >  
> >   
> The burly courier looks at her for a long moment before answering "Its a 
> dangerous thing asking a messenger what his business is. The more I tell 
> you the more dangerous it gets. Perhaps there is not too much peril in 
> me saying that we are sent to avert a particularly nasty and 
> far-reaching war and that to do so we have been told to travel to the 
> Blue Moon plateau to relay a message and perhaps to receive another one 
> in return. The elf and I are somehow bound together by ties of fate and 
> prophesy, her wellbeing is important to me and to many others.".
> 

The woman looked at Aalmon deeply.

"Three colours; Blue, Red and White. When the Blue Moon fell it heralded
the beginning of the age of darkness, and the collapse of the Veldang
Empire. When the Red Moon falls, it will herald the Hero Wars, and the
collapse of the Lunar Empire. Then the White Moon will rise, and
Sedenya's peace will be among all. Darkness, Blood and Peace."

"We are all tied to the fates and to prophecies. The Eighth Wane
begins."

She begins a chant which Aalmon has heard many times before.

"As night passes into day, and summer follows winter
So shall the White Moon follow the Scarlet.
The worst war of the world can only be followed by the best peace in the
world.
The White Moon is the Moon of Peace,
For none can be warlike when all weapons are broken.
The White Moon is the Moon of Calm,
For none are quieter than the dead.
The White Moon is the Moon of Beauty,
But who shall remain to admire her?"

"Are you reader to meet the White Moon, messenger?"

> "Are there guides into these wild lands to the East, or is there news of 
> the best routes and the worst perils there?"
> 

"We have contacts. There are three towns for you to visit; Cedate,
Amgine, and Fiddyek. You will find three members of the White Moon Cult.
Peona, of the Seven Mothers Temple at Cedate, a merchant by trade. She
will be able to find a merchant traveller to take to the next town.
Tepyd at Amgine, a captain of the militia. He can arrange an escort. And
at Fiddyek, Inuin. The best explorer. Some say he has no fear of the mad
lands to Tork, and for obvious reasons".

She hands Aalmon three scrolls. "Take these to each of them. You are a
messenger, and you'll be doing a great duty to our.. Society."





From nicolas.h at virgin.net  Fri Jan  2 22:55:09 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Fri, 02 Jan 2009 22:55:09 +0000
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <1230888252.11629.25.camel@squirrel>
References: <1230540819.6251.0.camel@squirrel>
	<4958A022.30801@virgin.net>	<1230584856.6298.7.camel@squirrel>
	<495D5523.9060107@virgin.net> <1230888252.11629.25.camel@squirrel>
Message-ID: <495E9B4D.3060303@virgin.net>


>
> "We have contacts. There are three towns for you to visit; Cedate,
> Amgine, and Fiddyek. You will find three members of the White Moon Cult.
> Peona, of the Seven Mothers Temple at Cedate, a merchant by trade. She
> will be able to find a merchant traveller to take to the next town.
> Tepyd at Amgine, a captain of the militia. He can arrange an escort. And
> at Fiddyek, Inuin. The best explorer. Some say he has no fear of the mad
> lands to Tork, and for obvious reasons".
>
> She hands Aalmon three scrolls. "Take these to each of them. You are a
> messenger, and you'll be doing a great duty to our.. Society."
>
>   

Almost without a thought he tucks the scrolls away in his leather 
satchel. He pauses for a moment "I will need to speak with Icthya before 
I can agree to any course of action, she is my companion not a parcel 
that I am delivering. I think she will be content enough to let me help 
you if in return she has help in finding a forest to restore her spirits."

He takes his leave and finds the wilting elf "I think I have good news 
for you, there is a forest to the East of here where elves live and I 
can find a guide to help us get there. In return I have to perform my 
professional duties of delivering messages."

"The people I am dealing with are in some ways like-minded to us, they 
are pacifists by nature and oppose the wars and destruction that the 
empire uses." He rubs his unshaven chin thoughtfully "The thing is they 
did not escape the imperial oppression when my ancestors did and living 
under the iron-shod sandal of the military and the cloying control of 
the nobility has had an odd effect on some of them. A few of them can be 
pretty weird. Weirder than me, much weirder. What I am trying to say is 
that while I think they are friends some of them are odd enough that we 
should expect the unexpected."


Nic (signing off for a week or so)

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From damien.bosman at gmail.com  Sat Jan  3 10:51:19 2009
From: damien.bosman at gmail.com (Damien Bosman)
Date: Sat, 3 Jan 2009 21:51:19 +1100
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part
	Three)
In-Reply-To: <1230710593.6055.5.camel@squirrel>
References: <1229820069.6075.4.camel@squirrel>
	<1229978488.6035.2.camel@squirrel>
	<875514.79892.qm@web24406.mail.ird.yahoo.com>
	<1230544678.6251.2.camel@squirrel>
	<5e2b25f10812300432k1b5d49eao8ec411bf27f0f1fd@mail.gmail.com>
	<1230710593.6055.5.camel@squirrel>
Message-ID: <5e2b25f10901030251g711db710w777768a7a7119bbc@mail.gmail.com>

LOL!!



On Wed, Dec 31, 2008 at 7:03 PM, Lev Lafayette <lev at mimesisrpg.com> wrote:

>
> And.. with a roll of 8, you have a success.. You can gain a level of
> healing as a result.
>
> Nota bene: You can, technically, do anything with an ability in
> HeroQuest. If you want to try parrying javelins with a sickle you can..
> It just comes with a hefty penalty (or, as one reviewer commented, yes
> you can *try* to parry a lightning bolt with basket weaving...)
>
> On Tue, 2008-12-30 at 23:32 +1100, Damien Bosman wrote:
> > OOC: Yes, unless Rikku can deflect with his sickle he was pretty
> > screwed :)
> >
> > Rikku rolls around in pain but manages to find some material and tries
> > to apply first aid (First Aid 15)
> >
> >
> >
> >
> >
> > On Mon, Dec 29, 2008 at 8:57 PM, Lev Lafayette <lev at mimesisrpg.com>
> > wrote:
> >
> >         Azhur's makes a break through the Lasadag Lions using an
> >         unusual
> >         combination of trickery, strength and speed. The Lions, who
> >         were
> >         planning to engage in melee, find themselves having to give
> >         chase and
> >         attack with javelin (1). Again javelins fly at Azhur's small
> >         forces, but
> >         none strike true, as the party makes a break for it and tries
> >         to link up
> >         with King Broyan's main group.
> >
> >         With Lions chasing after Azhur's force, a group of the same
> >         also
> >         confront and give chase to the left and right wings of the
> >         King, with
> >         Dorassa and Kalen on the one and Karala, Rikku and Da on the
> >         other.
> >         Dorassa and Kalen attempt to fight the Lions, but their
> >         strength is
> >         great (2). Kalen takes a minor wound but stands his ground,
> >         whereas
> >         Dorassa is forced to flee with the bulk of the javelin
> >         throwers. As the
> >         Lions close to melee, Kalen's superior combat skills win out
> >         as he
> >         engages in a defensive retreat. Dorassa on the other hand
> >         gains the
> >         speed of the wind and quickly reaches a rallying point (3).
> >
> >         On the other wing Rikku, Karala and Da face their onslaught.
> >         The initial
> >         hurl of the javelins proves troublesome for the assault force
> >         (4). Rikku
> >         is seriously injured when one strikes into his unarmoured leg;
> >         but Da
> >         protects him with his shield and begins to carry him to
> >         safety. Karala
> >         too fights the Lion javelin throwers, but suffers a minor
> >         wound for her
> >         efforts. When the Lions close, Karala's wolf allies and her
> >         heavy
> >         boomerang prove too much and they are able to engage in a very
> >         successful fighting retreat, cutting a great path and bringing
> >         injury to
> >         those in the way of her great boomerang and the teeth and claw
> >         of her
> >         Telmori companions.
> >
> >         As per Azhur's plan he brings his small forces to the
> >         attention of the
> >         'Shield'; King Bryon's main force. The Lions that gave chase
> >         to him now
> >         face a larger force directly in their way and the assault and
> >         javelin
> >         throwers have joined as well. Now is the time of
> >         counter-attack.
> >
> >         OOC: Any special actions during the counter-attack would be
> >         welcomed.
> >         Also, if you could email any updated character sheets to me
> >         off-list it
> >         would be appreciated as well! lev at mimesisrpg.com
> >
> >
> >         1) I'll rule their primary ability is 'Give Chase', which
> >         they're not
> >         too bad at (13) and they'll get an augment from javelin 10W
> >         (+3) for a
> >         total of 16 (15, success). This is against Azhur's 19 (9W - 10
> >         because
> >         outnumbered)  (10, success, +1 Hero Point to critical), minor
> >         victory
> >         overall for Azhur.
> >
> >         2) The forces in these two groups is roughly equal, so I rule
> >         it's the
> >         equivalent of a one-on-one battle in two parts. Kalen has
> >         ranged weapons
> >         (guns) and iron armour which he can use against the Lions,
> >         (roll 16,
> >         failure, bumped to success vs 10 success, bumped to critical)
> >         but the
> >         lightly armoured Dorassa (roll 9 success, vs 16 success,
> >         bumped to
> >         critical).
> >
> >         3) Kalen has axe and armour, Lions have broadsword and light
> >         armour
> >         (roll 4, success, bumped to critical - even with -3 for two to
> >         one odds
> >         vs roll 9, success), minor victory for Kalen. Dorassa rolled
> >         an 8 vs 18
> >         for chase; and easy victory.
> >
> >         4) Rikku has no appropriate skill that I can find so default
> >         of 6, (roll
> >         17) versus 10W javelin attack (roll 10, success, bumped to
> >         critical),
> >         major defeat. Da succeeds (roll 4) vs 10W (roll 11, failure,
> >         bumped to
> >         success, minor victory to Da). Karala 17 (roll 16, succes -
> >         just) vs 10W
> >         (roll 11, fail bumped to success), minor defeat to Karala.
> >         Roll 1 for
> >         Karala and Telmori (critical!) vs roll 17 -3 for being
> >         outnumbered for
> >         Lions with broadsword; failure - major victory.
> >
> >
> >
> >         On Tue, 2008-12-23 at 10:19 +0000, Loran wrote:
> >         > [IC]
> >         > Speed and power were the superior strengths of the western
> >         heavy cavalry on the pagan foot soldiers. As Endless Warriors,
> >         thanks to Saint Talor's blessings, the four horsemen felt
> >         confident and stood together under the rain of javelins. There
> >         Azhur, relying on the war tactics learnt from his time within
> >         the Sparrowhawk's chivalrous order, informed his men that they
> >         would have to flee, but not as losing cowards just as bait for
> >         a trap.
> >         > - "We must not go too fast, making them run after us. Their
> >         faster runners will try to reach us to capture us and get the
> >         ransom before the slower ones, thus stretching their lines and
> >         weakening their order. King Broyan and our friends of the
> >         Fellowship will then be in an easier position to dispatch them
> >         swiftly. You ride before me, gentlemen!"
> >         >
> >         > And to make the situation more credible, he bent on
> >         Blackmane's ear and told his war stallion.
> >         > - "And now this very old good trick of the wounded lame
> >         horse, my friend."
> >         >
> >         > And he tried to make his horse limp as if he had been
> >         touched by a javelin, making more credible and possible the
> >         poursuit. Just his horse and armor were worth the capture, but
> >         if they were getting to close, both man and horse were ready
> >         to speed up.
> >         >
> >         > [OOC]
> >         > - Riding 17 (or Mounted Combat 19)
> >         >
> >         > Augmented with:
> >         > - On against several tactics 18/+2
> >         > - Know Sparrowhawk Order's Secrets 17/+2
> >         > - Intrepid 19/+2
> >         > - Relationship to Blackmane 17/+2
> >         > - Blackmane's Loyal to his Master 18/+2
> >         > - (Convince others 15/+2?)
> >         > - (Othor's Support Master in Battle 3W1/+2 ?)
> >         >
> >         > Total 7W to 13W ?
> >         > The goal of this guile is to bring a dispersed foe in front
> >         of King Broyan's army.
> >         > 1 HP is available if needed.
> >         >
> >         > Joyeuses F?tes de fin d'ann?e ? tous !
> >         > Loran
> >         >
> >         >
> >         >
> >         > ----- Message d'origine ----
> >         > De : Lev Lafayette <lev at mimesisrpg.com>
> >         > ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> >         > Envoy? le : Lundi, 22 D?cembre 2008, 21h41mn 28s
> >         > Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland
> >         (Part Three)
> >         >
> >         > On Sun, 2008-12-21 at 11:41 +1100, Lev Lafayette wrote:
> >         > > Scene 78: The Battle for Iceland (Part Three)
> >         > >
> >         > > As the Lasadag Lions close, Azhur finds his band in a
> >         perilous position.
> >         > > Although mopping up the fleeing Tarshites was a simple,
> >         indeed trivial
> >         > > task, the flanking maneuver by a group of the Lions has
> >         caught him by
> >         > > surprise. In front of him is the raging Oakfed fire,
> >         magnified by the
> >         > > Fire Rune magics of the Godlearner, Rikku. Behind him the
> >         Lions chasing
> >         > > the deliberately retreating forces of his allies of King's
> >         Broyan.
> >         > >
> >         > > The Lions hurl their javelins at Azhur's group; bringing
> >         his forces
> >         > > loosely together for protection, behind Othor's shield and
> >         Swordsinger's
> >         > > magic (1), Azhur's forces face the incredible volley of
> >         javelins, but
> >         > > survive due their defensive position, shield and magic
> >         (2). It is clear
> >         > > that any lesser force would have fell and been killed to a
> >         man. Sensing
> >         > > victory, the Lions close on on Azhur's forces with. their
> >         leaf-bladed
> >         > > swords and spears; Azhur knows the time is now for any
> >         chance of escape.
> >         > >
> >         > > But is not just Azhur who is confronting the Lasadag
> >         mercenary force;
> >         > > the assault and javelin wings are also under attack with
> >         their surprise
> >         > > flanking maneuvers around the burning woods. On the left
> >         wing, Dorassa,
> >         > > faithful servent of Jareena is joined with the Dwarf,
> >         Kalen Ironhand; on
> >         > > the right, Karala, Rikku, and Da, Jareena's other servant.
> >         In the
> >         > > distance, the Seeker Dragonewt stands by King Broyan, his
> >         eyes
> >         > > unflinching as he scans the chaos; for those unfamiliar it
> >         seems as if
> >         > > he is in a trance.
> >         > >
> >         > > Like with Azhur's small force, the Lasadag prepare a
> >         volley of javelins
> >         > > as their initial attack (3). With a howl, they then charge
> >         into attack.
> >         > >
> >         > >
> >         > > 1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
> >         Disciplined
> >         > > +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
> >         Swordsinger +1,
> >         > > One Against Several Tactics +2, -12 four-to-one opponents
> >         = 15W1, roll 5
> >         > > a marginal victory.
> >         > >
> >         > > 2) Either each character is Hurt or one character is
> >         Injured; you choose
> >         > >
> >         >
> >         > Ah, my bad. You rolled lower so it's a marginal victory to
> >         Azhur's
> >         > forces: the javelins fall upon shield or strike foliage, and
> >         none strike
> >         > true.
> >         >
> >         >
> >         >
> >         > _______________________________________________
> >         > Ignorance mailing list
> >         > Ignorance at mimesisrpg.com
> >         >
> >         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> >         >
> >         >
> >         >
> >         >
> >         >
> >         > _______________________________________________
> >         > Ignorance mailing list
> >         > Ignorance at mimesisrpg.com
> >         >
> >         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> >
> >
> >         _______________________________________________
> >         Ignorance mailing list
> >         Ignorance at mimesisrpg.com
> >         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> >
> >
> > _______________________________________________
> > Ignorance mailing list
> > Ignorance at mimesisrpg.com
> > http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
>
> _______________________________________________
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From samlelliot at gmail.com  Tue Jan  6 10:36:53 2009
From: samlelliot at gmail.com (Sam Elliot)
Date: Tue, 6 Jan 2009 08:36:53 -0200
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <495E9B4D.3060303@virgin.net>
References: <1230540819.6251.0.camel@squirrel> <4958A022.30801@virgin.net>
	<1230584856.6298.7.camel@squirrel> <495D5523.9060107@virgin.net>
	<1230888252.11629.25.camel@squirrel> <495E9B4D.3060303@virgin.net>
Message-ID: <4053be670901060236m707714a3geeeca27950c00273@mail.gmail.com>

On Fri, Jan 2, 2009 at 8:55 PM, Nic Hughes <nicolas.h at virgin.net> wrote:
> "The people I am dealing with are in some ways like-minded to us, they are
> pacifists by nature and oppose the wars and destruction that the empire
> uses." He rubs his unshaven chin thoughtfully "The thing is they did not
> escape the imperial oppression when my ancestors did and living under the
> iron-shod sandal of the military and the cloying control of the nobility has
> had an odd effect on some of them. A few of them can be pretty weird.
> Weirder than me, much weirder. What I am trying to say is that while I think
> they are friends some of them are odd enough that we should expect the
> unexpected."

Icthya is now running a fever and is using the cool copper of her
decorated trowel to cool her brow. "Pacifists, eh?" she mumbles with
disdain. "Well, at least they won't stab us in the back."

The elf doesn't seem to have much idea what is going on. Through her
delirium, though, she makes it clear that she insists on accompanying
the messenger on this mission.



From lev at mimesisrpg.com  Tue Jan  6 09:54:03 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Tue, 06 Jan 2009 20:54:03 +1100
Subject: [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A
	Final Stand?
Message-ID: <1231235643.7988.0.camel@squirrel>

Scene 80: The Battle for Iceland (Part Four): A Final Stand?

With Azhur and his knights causing a wild chase among the Lasadag Lions,
they were led into a trap. The spear and sword assault wings of Dernu,
Gernu and Eladanditi, swung into action as the central force of Bryoan
and Orlastor formed a shied wall and Gyffur's missile force fired from
behind. It was, by any accounts, a complete rout as the Sartarite forces
had numbers, discipline and position.

But the cheers that rose from Bryon's force was short lived, for they
saw what confronted them ahead. A massive central force of Lunars, well
armed and amoured, chanting the praises of their military forces. To
their left were the traitorous Tarshites, with an array of random
weapons and, in direct contrast to their right, the steadfast and
perfect formations of the Sun Dome files, spear and shield raised as
one. An estimation would place the Lunar forces having advantages of
number, weaponary and probably skill.

>From the rear, a small contingent of wind children landed near Minaryth,
Eurynome and Jareena. "We apologise for being late; it is so much harder
to fly when the breath of Orlanth does not raise our wings. But we have
come to warn you, from up high, we saw the worst thing imaginable. It
comes... Look!" The slight being pointed its javelin far into the
distance of the grey-white sky.

Jareena stretched and looked towards where the wind child had pointed.
Far in the distance, but far too close for anyone's liking, there was an
unmistakable red dot on the clouds.

"The Crimson Bat", she whispered.

At the same time, Karala's wolf let out our low, but perceptual growl.
Her Telmori colleagues around her nodded. "Our people. They come."


OOC: You could do with a challenge.. :)  So here is the Crimson Bat,
chaos Demon bound to the services of the Red Goddess and the Lunar
Empire.

Abilities
Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
Bite 15W3, Magic Resistance 10W 
Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
per scene.
Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
all those who have less than 3 abilities rated 17 or less to become
demoralised.




From samlelliot at gmail.com  Tue Jan  6 12:16:04 2009
From: samlelliot at gmail.com (Sam Elliot)
Date: Tue, 6 Jan 2009 10:16:04 -0200
Subject: [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A
	Final Stand?
In-Reply-To: <1231235643.7988.0.camel@squirrel>
References: <1231235643.7988.0.camel@squirrel>
Message-ID: <4053be670901060416j50b33e2btaf7c8aba1a9d4fbc@mail.gmail.com>

On Tue, Jan 6, 2009 at 7:54 AM, Lev Lafayette <lev at mimesisrpg.com> wrote:
> Scene 80: The Battle for Iceland (Part Four): A Final Stand?

More like A Last Supper.

> "The Crimson Bat", she whispered.



From aillet_l at yahoo.fr  Tue Jan  6 13:38:17 2009
From: aillet_l at yahoo.fr (Loran)
Date: Tue, 6 Jan 2009 13:38:17 +0000 (GMT)
Subject: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part Four): A
	Final Stand?
References: <1231235643.7988.0.camel@squirrel>
Message-ID: <593429.99061.qm@web24405.mail.ird.yahoo.com>

OOC:
Innocent question to the Game Master:
She will be very?hungry after such an effort... we can then hide and the only thing that she could?do, will be?to eat the lunar army, no? 
:-D
Loran


----- Message d'origine ----
De : Lev Lafayette <lev at mimesisrpg.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
Objet?: [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?

Scene 80: The Battle for Iceland (Part Four): A Final Stand?

With Azhur and his knights causing a wild chase among the Lasadag Lions,
they were led into a trap. The spear and sword assault wings of Dernu,
Gernu and Eladanditi, swung into action as the central force of Bryoan
and Orlastor formed a shied wall and Gyffur's missile force fired from
behind. It was, by any accounts, a complete rout as the Sartarite forces
had numbers, discipline and position.

But the cheers that rose from Bryon's force was short lived, for they
saw what confronted them ahead. A massive central force of Lunars, well
armed and amoured, chanting the praises of their military forces. To
their left were the traitorous Tarshites, with an array of random
weapons and, in direct contrast to their right, the steadfast and
perfect formations of the Sun Dome files, spear and shield raised as
one. An estimation would place the Lunar forces having advantages of
number, weaponary and probably skill.

>From the rear, a small contingent of wind children landed near Minaryth,
Eurynome and Jareena. "We apologise for being late; it is so much harder
to fly when the breath of Orlanth does not raise our wings. But we have
come to warn you, from up high, we saw the worst thing imaginable. It
comes... Look!" The slight being pointed its javelin far into the
distance of the grey-white sky.

Jareena stretched and looked towards where the wind child had pointed.
Far in the distance, but far too close for anyone's liking, there was an
unmistakable red dot on the clouds.

"The Crimson Bat", she whispered.

At the same time, Karala's wolf let out our low, but perceptual growl.
Her Telmori colleagues around her nodded. "Our people. They come."


OOC: You could do with a challenge.. :)? So here is the Crimson Bat,
chaos Demon bound to the services of the Red Goddess and the Lunar
Empire.

Abilities
Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
Bite 15W3, Magic Resistance 10W 
Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
per scene.
Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
all those who have less than 3 abilities rated 17 or less to become
demoralised.


_______________________________________________
Ignorance mailing list
Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



      



From samlelliot at gmail.com  Tue Jan  6 13:42:59 2009
From: samlelliot at gmail.com (Sam Elliot)
Date: Tue, 6 Jan 2009 11:42:59 -0200
Subject: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part
	Four): A Final Stand?
In-Reply-To: <593429.99061.qm@web24405.mail.ird.yahoo.com>
References: <1231235643.7988.0.camel@squirrel>
	<593429.99061.qm@web24405.mail.ird.yahoo.com>
Message-ID: <4053be670901060542u70b040e6r8856c6d622ce8ac6@mail.gmail.com>

OOC:
Problem with trying to hide is that you get sent mad and then run out
of cover and get eaten :)

On Tue, Jan 6, 2009 at 11:38 AM, Loran <aillet_l at yahoo.fr> wrote:
> OOC:
> Innocent question to the Game Master:
> She will be very hungry after such an effort... we can then hide and the only thing that she could do, will be to eat the lunar army, no?
> :-D
> Loran
>
>



From lev at mimesisrpg.com  Wed Jan  7 08:07:54 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Wed, 07 Jan 2009 19:07:54 +1100
Subject: [HQ Ignorance] Re : Scene 80: The Battle for Iceland
	(Part	Four): A Final Stand?
In-Reply-To: <593429.99061.qm@web24405.mail.ird.yahoo.com>
References: <1231235643.7988.0.camel@squirrel>
	<593429.99061.qm@web24405.mail.ird.yahoo.com>
Message-ID: <1231315674.6129.0.camel@squirrel>

You might think that. I could not possibly comment :)

On Tue, 2009-01-06 at 13:38 +0000, Loran wrote:
> OOC:
> Innocent question to the Game Master:
> She will be very hungry after such an effort... we can then hide and the only thing that she could do, will be to eat the lunar army, no? 
> :-D
> Loran
> 
> 
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
> Objet : [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> With Azhur and his knights causing a wild chase among the Lasadag Lions,
> they were led into a trap. The spear and sword assault wings of Dernu,
> Gernu and Eladanditi, swung into action as the central force of Bryoan
> and Orlastor formed a shied wall and Gyffur's missile force fired from
> behind. It was, by any accounts, a complete rout as the Sartarite forces
> had numbers, discipline and position.
> 
> But the cheers that rose from Bryon's force was short lived, for they
> saw what confronted them ahead. A massive central force of Lunars, well
> armed and amoured, chanting the praises of their military forces. To
> their left were the traitorous Tarshites, with an array of random
> weapons and, in direct contrast to their right, the steadfast and
> perfect formations of the Sun Dome files, spear and shield raised as
> one. An estimation would place the Lunar forces having advantages of
> number, weaponary and probably skill.
> 
> >From the rear, a small contingent of wind children landed near Minaryth,
> Eurynome and Jareena. "We apologise for being late; it is so much harder
> to fly when the breath of Orlanth does not raise our wings. But we have
> come to warn you, from up high, we saw the worst thing imaginable. It
> comes... Look!" The slight being pointed its javelin far into the
> distance of the grey-white sky.
> 
> Jareena stretched and looked towards where the wind child had pointed.
> Far in the distance, but far too close for anyone's liking, there was an
> unmistakable red dot on the clouds.
> 
> "The Crimson Bat", she whispered.
> 
> At the same time, Karala's wolf let out our low, but perceptual growl.
> Her Telmori colleagues around her nodded. "Our people. They come."
> 
> 
> OOC: You could do with a challenge.. :)  So here is the Crimson Bat,
> chaos Demon bound to the services of the Red Goddess and the Lunar
> Empire.
> 
> Abilities
> Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
> moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
> operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
> Bite 15W3, Magic Resistance 10W 
> Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
> per scene.
> Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
> all those who have less than 3 abilities rated 17 or less to become
> demoralised.
> 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> 
>       
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From aillet_l at yahoo.fr  Wed Jan  7 14:25:35 2009
From: aillet_l at yahoo.fr (Loran)
Date: Wed, 7 Jan 2009 14:25:35 +0000 (GMT)
Subject: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part Four): A
	Final Stand?
References: <1231235643.7988.0.camel@squirrel>
Message-ID: <46015.31804.qm@web24405.mail.ird.yahoo.com>

Azhur of the Daymare House in Loskmal, turned toward the King Bryan.
- ?Even in the far western places, we have heard foolish rumors about a giant krjaki monster, mastered by Gabji?s magic and turned into a servant of the pagan empire of the Red Moon... Arkat killed it once, but it is said that only the mightiest heroes may face it and keep their sanity. What do you want us to do, King Broyan ? Fight or flee it ? If you fight it, except a miracle, you will loose and if you flee it, certainly your cause will be lost...?
?
The western leader tried to estimate the distance between the battlefield and the red glowing point in the sky. Will they have the time to destroy all their opponents and flee the before Crimson Bat?s arrival?
?
Azhur then looked at the Red Banner of his ancestors and thought about the weird powers it wielded.
- ?King Broyan, in any case, must fear, despair or madness endanger our wisdom. I?m the bearer of the legacy of my ancestors and it allow me to try a weird blessing from Saint Talor. Let?s me help you to find all hope and courage we can have there.? ?


OOC:
Saint Talor's blessing from the Red Banner
- Joyous Fighting (removes fear, disconcerting opponents) 14

On Azhur and Broyan (2 persons) ?=> -3 modificator with Azhur's last HP if necessary.
(I don't know if some augmentations are possible)
Loran

?
----- Message d'origine ----
De : Lev Lafayette <lev at mimesisrpg.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
Objet?: [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?

Scene 80: The Battle for Iceland (Part Four): A Final Stand?

With Azhur and his knights causing a wild chase among the Lasadag Lions,
they were led into a trap. The spear and sword assault wings of Dernu,
Gernu and Eladanditi, swung into action as the central force of Bryoan
and Orlastor formed a shied wall and Gyffur's missile force fired from
behind. It was, by any accounts, a complete rout as the Sartarite forces
had numbers, discipline and position.

But the cheers that rose from Bryon's force was short lived, for they
saw what confronted them ahead. A massive central force of Lunars, well
armed and amoured, chanting the praises of their military forces. To
their left were the traitorous Tarshites, with an array of random
weapons and, in direct contrast to their right, the steadfast and
perfect formations of the Sun Dome files, spear and shield raised as
one. An estimation would place the Lunar forces having advantages of
number, weaponary and probably skill.

>>From the rear, a small contingent of wind children landed near Minaryth,
Eurynome and Jareena. "We apologise for being late; it is so much harder
to fly when the breath of Orlanth does not raise our wings. But we have
come to warn you, from up high, we saw the worst thing imaginable. It
comes... Look!" The slight being pointed its javelin far into the
distance of the grey-white sky.

Jareena stretched and looked towards where the wind child had pointed.
Far in the distance, but far too close for anyone's liking, there was an
unmistakable red dot on the clouds.

"The Crimson Bat", she whispered.

At the same time, Karala's wolf let out our low, but perceptual growl.
Her Telmori colleagues around her nodded. "Our people. They come."


OOC: You could do with a challenge.. :)? So here is the Crimson Bat,
chaos Demon bound to the services of the Red Goddess and the Lunar
Empire.

Abilities
Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
Bite 15W3, Magic Resistance 10W 
Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
per scene.
Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
all those who have less than 3 abilities rated 17 or less to become
demoralised.


_______________________________________________
Ignorance mailing list
Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



      



From lev at mimesisrpg.com  Fri Jan  9 10:32:00 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 09 Jan 2009 21:32:00 +1100
Subject: [HQ Ignorance] Re : Scene 80: The Battle for Iceland
	(Part	Four): A Final Stand?
In-Reply-To: <46015.31804.qm@web24405.mail.ird.yahoo.com>
References: <1231235643.7988.0.camel@squirrel>
	<46015.31804.qm@web24405.mail.ird.yahoo.com>
Message-ID: <1231497121.14395.4.camel@squirrel>


"I have fought this monster before", Bryon responds grimly. "Myself, and
my best warriors, took the hand of Orlanth [OOC: Teleported] to the
monster's back, whereupon we slew the Priests that drove it, beat off
the giant fleas that are to be found there, and hammered it from the
mortal plane"

"It was not a battle I care to repeat, but it seems we have little
choice."

"How I am supposed to take wing without the breath of Orlanth I don't
know."

On Wed, 2009-01-07 at 14:25 +0000, Loran wrote:
> Azhur of the Daymare House in Loskmal, turned toward the King Bryan.
> - ?Even in the far western places, we have heard foolish rumors about a giant krjaki monster, mastered by Gabji?s magic and turned into a servant of the pagan empire of the Red Moon... Arkat killed it once, but it is said that only the mightiest heroes may face it and keep their sanity. What do you want us to do, King Broyan ? Fight or flee it ? If you fight it, except a miracle, you will loose and if you flee it, certainly your cause will be lost...?
>  
> The western leader tried to estimate the distance between the battlefield and the red glowing point in the sky. Will they have the time to destroy all their opponents and flee the before Crimson Bat?s arrival?
>  
> Azhur then looked at the Red Banner of his ancestors and thought about the weird powers it wielded.
> - ?King Broyan, in any case, must fear, despair or madness endanger our wisdom. I?m the bearer of the legacy of my ancestors and it allow me to try a weird blessing from Saint Talor. Let?s me help you to find all hope and courage we can have there.?  
> 
> 
> OOC:
> Saint Talor's blessing from the Red Banner
> - Joyous Fighting (removes fear, disconcerting opponents) 14
> 
> On Azhur and Broyan (2 persons)  => -3 modificator with Azhur's last HP if necessary.
> (I don't know if some augmentations are possible)
> Loran
> 
>  
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
> Objet : [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> With Azhur and his knights causing a wild chase among the Lasadag Lions,
> they were led into a trap. The spear and sword assault wings of Dernu,
> Gernu and Eladanditi, swung into action as the central force of Bryoan
> and Orlastor formed a shied wall and Gyffur's missile force fired from
> behind. It was, by any accounts, a complete rout as the Sartarite forces
> had numbers, discipline and position.
> 
> But the cheers that rose from Bryon's force was short lived, for they
> saw what confronted them ahead. A massive central force of Lunars, well
> armed and amoured, chanting the praises of their military forces. To
> their left were the traitorous Tarshites, with an array of random
> weapons and, in direct contrast to their right, the steadfast and
> perfect formations of the Sun Dome files, spear and shield raised as
> one. An estimation would place the Lunar forces having advantages of
> number, weaponary and probably skill.
> 
> >From the rear, a small contingent of wind children landed near Minaryth,
> Eurynome and Jareena. "We apologise for being late; it is so much harder
> to fly when the breath of Orlanth does not raise our wings. But we have
> come to warn you, from up high, we saw the worst thing imaginable. It
> comes... Look!" The slight being pointed its javelin far into the
> distance of the grey-white sky.
> 
> Jareena stretched and looked towards where the wind child had pointed.
> Far in the distance, but far too close for anyone's liking, there was an
> unmistakable red dot on the clouds.
> 
> "The Crimson Bat", she whispered.
> 
> At the same time, Karala's wolf let out our low, but perceptual growl.
> Her Telmori colleagues around her nodded. "Our people. They come."
> 
> 
> OOC: You could do with a challenge.. :)  So here is the Crimson Bat,
> chaos Demon bound to the services of the Red Goddess and the Lunar
> Empire.
> 
> Abilities
> Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
> moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
> operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
> Bite 15W3, Magic Resistance 10W 
> Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
> per scene.
> Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
> all those who have less than 3 abilities rated 17 or less to become
> demoralised.
> 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> 
>       
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From aillet_l at yahoo.fr  Fri Jan  9 10:41:28 2009
From: aillet_l at yahoo.fr (Loran)
Date: Fri, 9 Jan 2009 10:41:28 +0000 (GMT)
Subject: [HQ Ignorance] Re : Re : Scene 80: The Battle for Iceland (Part
	Four): A Final Stand?
References: <1231235643.7988.0.camel@squirrel>
	<46015.31804.qm@web24405.mail.ird.yahoo.com>
	<1231497121.14395.4.camel@squirrel>
Message-ID: <935374.75675.qm@web24405.mail.ird.yahoo.com>

OOC :
Is Broyan now laughting like a Talorian in a desperate situation ? or just Azhur ? What has become of his last HP ?

IC:
Azhur turned on the Godlearner Rikku:
- "Could you do something there?"



----- Message d'origine ----
De : Lev Lafayette <lev at mimesisrpg.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Vendredi, 9 Janvier 2009, 11h32mn 00s
Objet?: Re: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part Four): A Final Stand?


"I have fought this monster before", Bryon responds grimly. "Myself, and
my best warriors, took the hand of Orlanth [OOC: Teleported] to the
monster's back, whereupon we slew the Priests that drove it, beat off
the giant fleas that are to be found there, and hammered it from the
mortal plane"

"It was not a battle I care to repeat, but it seems we have little
choice."

"How I am supposed to take wing without the breath of Orlanth I don't
know."

On Wed, 2009-01-07 at 14:25 +0000, Loran wrote:
> Azhur of the Daymare House in Loskmal, turned toward the King Bryan.
> - ?Even in the far western places, we have heard foolish rumors about a giant krjaki monster, mastered by Gabji?s magic and turned into a servant of the pagan empire of the Red Moon... Arkat killed it once, but it is said that only the mightiest heroes may face it and keep their sanity. What do you want us to do, King Broyan ? Fight or flee it ? If you fight it, except a miracle, you will loose and if you flee it, certainly your cause will be lost...?
>? 
> The western leader tried to estimate the distance between the battlefield and the red glowing point in the sky. Will they have the time to destroy all their opponents and flee the before Crimson Bat?s arrival?
>? 
> Azhur then looked at the Red Banner of his ancestors and thought about the weird powers it wielded.
> - ?King Broyan, in any case, must fear, despair or madness endanger our wisdom. I?m the bearer of the legacy of my ancestors and it allow me to try a weird blessing from Saint Talor. Let?s me help you to find all hope and courage we can have there.?? 
> 
> 
> OOC:
> Saint Talor's blessing from the Red Banner
> - Joyous Fighting (removes fear, disconcerting opponents) 14
> 
> On Azhur and Broyan (2 persons)? => -3 modificator with Azhur's last HP if necessary.
> (I don't know if some augmentations are possible)
> Loran
> 
>? 
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
> Objet : [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> With Azhur and his knights causing a wild chase among the Lasadag Lions,
> they were led into a trap. The spear and sword assault wings of Dernu,
> Gernu and Eladanditi, swung into action as the central force of Bryoan
> and Orlastor formed a shied wall and Gyffur's missile force fired from
> behind. It was, by any accounts, a complete rout as the Sartarite forces
> had numbers, discipline and position.
> 
> But the cheers that rose from Bryon's force was short lived, for they
> saw what confronted them ahead. A massive central force of Lunars, well
> armed and amoured, chanting the praises of their military forces. To
> their left were the traitorous Tarshites, with an array of random
> weapons and, in direct contrast to their right, the steadfast and
> perfect formations of the Sun Dome files, spear and shield raised as
> one. An estimation would place the Lunar forces having advantages of
> number, weaponary and probably skill.
> 
> >From the rear, a small contingent of wind children landed near Minaryth,
> Eurynome and Jareena. "We apologise for being late; it is so much harder
> to fly when the breath of Orlanth does not raise our wings. But we have
> come to warn you, from up high, we saw the worst thing imaginable. It
> comes... Look!" The slight being pointed its javelin far into the
> distance of the grey-white sky.
> 
> Jareena stretched and looked towards where the wind child had pointed.
> Far in the distance, but far too close for anyone's liking, there was an
> unmistakable red dot on the clouds.
> 
> "The Crimson Bat", she whispered.
> 
> At the same time, Karala's wolf let out our low, but perceptual growl.
> Her Telmori colleagues around her nodded. "Our people. They come."
> 
> 
> OOC: You could do with a challenge.. :)? So here is the Crimson Bat,
> chaos Demon bound to the services of the Red Goddess and the Lunar
> Empire.
> 
> Abilities
> Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
> moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
> operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
> Bite 15W3, Magic Resistance 10W 
> Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
> per scene.
> Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
> all those who have less than 3 abilities rated 17 or less to become
> demoralised.
> 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> 
>? ? ? 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com


_______________________________________________
Ignorance mailing list
Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



      



From damien.bosman at gmail.com  Sat Jan 10 09:49:40 2009
From: damien.bosman at gmail.com (Damien Bosman)
Date: Sat, 10 Jan 2009 20:49:40 +1100
Subject: [HQ Ignorance] Re : Re : Scene 80: The Battle for Iceland (Part
	Four): A Final Stand?
In-Reply-To: <935374.75675.qm@web24405.mail.ird.yahoo.com>
References: <1231235643.7988.0.camel@squirrel>
	<46015.31804.qm@web24405.mail.ird.yahoo.com>
	<1231497121.14395.4.camel@squirrel>
	<935374.75675.qm@web24405.mail.ird.yahoo.com>
Message-ID: <5e2b25f10901100149s5a61bacax7033c8da290afc17@mail.gmail.com>

Some of my clansmen in the past had enormous power equivalent to that of the
hand of Orlanth, but it was a magic that was not widely known. Unfortunately
I never learned the secret.

[OOC: I don't have the right Rune Sight for this]




On Fri, Jan 9, 2009 at 9:41 PM, Loran <aillet_l at yahoo.fr> wrote:

> OOC :
> Is Broyan now laughting like a Talorian in a desperate situation ? or just
> Azhur ? What has become of his last HP ?
>
> IC:
> Azhur turned on the Godlearner Rikku:
> - "Could you do something there?"
>
>
>
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Vendredi, 9 Janvier 2009, 11h32mn 00s
> Objet : Re: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part
> Four): A Final Stand?
>
>
> "I have fought this monster before", Bryon responds grimly. "Myself, and
> my best warriors, took the hand of Orlanth [OOC: Teleported] to the
> monster's back, whereupon we slew the Priests that drove it, beat off
> the giant fleas that are to be found there, and hammered it from the
> mortal plane"
>
> "It was not a battle I care to repeat, but it seems we have little
> choice."
>
> "How I am supposed to take wing without the breath of Orlanth I don't
> know."
>
> On Wed, 2009-01-07 at 14:25 +0000, Loran wrote:
> > Azhur of the Daymare House in Loskmal, turned toward the King Bryan.
> > - "Even in the far western places, we have heard foolish rumors about a
> giant krjaki monster, mastered by Gabji's magic and turned into a servant of
> the pagan empire of the Red Moon... Arkat killed it once, but it is said
> that only the mightiest heroes may face it and keep their sanity. What do
> you want us to do, King Broyan ? Fight or flee it ? If you fight it, except
> a miracle, you will loose and if you flee it, certainly your cause will be
> lost..."
> >
> > The western leader tried to estimate the distance between the battlefield
> and the red glowing point in the sky. Will they have the time to destroy all
> their opponents and flee the before Crimson Bat's arrival?
> >
> > Azhur then looked at the Red Banner of his ancestors and thought about
> the weird powers it wielded.
> > - "King Broyan, in any case, must fear, despair or madness endanger our
> wisdom. I'm the bearer of the legacy of my ancestors and it allow me to try
> a weird blessing from Saint Talor. Let's me help you to find all hope and
> courage we can have there."
> >
> >
> > OOC:
> > Saint Talor's blessing from the Red Banner
> > - Joyous Fighting (removes fear, disconcerting opponents) 14
> >
> > On Azhur and Broyan (2 persons)  => -3 modificator with Azhur's last HP
> if necessary.
> > (I don't know if some augmentations are possible)
> > Loran
> >
> >
> > ----- Message d'origine ----
> > De : Lev Lafayette <lev at mimesisrpg.com>
> > ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
> > Objet : [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A
> Final Stand?
> >
> > Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> >
> > With Azhur and his knights causing a wild chase among the Lasadag Lions,
> > they were led into a trap. The spear and sword assault wings of Dernu,
> > Gernu and Eladanditi, swung into action as the central force of Bryoan
> > and Orlastor formed a shied wall and Gyffur's missile force fired from
> > behind. It was, by any accounts, a complete rout as the Sartarite forces
> > had numbers, discipline and position.
> >
> > But the cheers that rose from Bryon's force was short lived, for they
> > saw what confronted them ahead. A massive central force of Lunars, well
> > armed and amoured, chanting the praises of their military forces. To
> > their left were the traitorous Tarshites, with an array of random
> > weapons and, in direct contrast to their right, the steadfast and
> > perfect formations of the Sun Dome files, spear and shield raised as
> > one. An estimation would place the Lunar forces having advantages of
> > number, weaponary and probably skill.
> >
> > >From the rear, a small contingent of wind children landed near Minaryth,
> > Eurynome and Jareena. "We apologise for being late; it is so much harder
> > to fly when the breath of Orlanth does not raise our wings. But we have
> > come to warn you, from up high, we saw the worst thing imaginable. It
> > comes... Look!" The slight being pointed its javelin far into the
> > distance of the grey-white sky.
> >
> > Jareena stretched and looked towards where the wind child had pointed.
> > Far in the distance, but far too close for anyone's liking, there was an
> > unmistakable red dot on the clouds.
> >
> > "The Crimson Bat", she whispered.
> >
> > At the same time, Karala's wolf let out our low, but perceptual growl.
> > Her Telmori colleagues around her nodded. "Our people. They come."
> >
> >
> > OOC: You could do with a challenge.. :)  So here is the Crimson Bat,
> > chaos Demon bound to the services of the Red Goddess and the Lunar
> > Empire.
> >
> > Abilities
> > Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
> > moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
> > operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
> > Bite 15W3, Magic Resistance 10W
> > Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
> > per scene.
> > Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
> > all those who have less than 3 abilities rated 17 or less to become
> > demoralised.
> >
> >
> > _______________________________________________
> > Ignorance mailing list
> > Ignorance at mimesisrpg.com
> > http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> >
> >
> >
> >
> >
> > _______________________________________________
> > Ignorance mailing list
> > Ignorance at mimesisrpg.com
> > http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
>
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
>
>
>
>
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
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From caseopaya at yahoo.com  Mon Jan 12 08:08:31 2009
From: caseopaya at yahoo.com (Erica Hoehn)
Date: Mon, 12 Jan 2009 00:08:31 -0800 (PST)
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
Message-ID: <44541.23338.qm@web58705.mail.re1.yahoo.com>

Kalen sighs,? "not another damned battle!, Where are the hand grenades, and the bullets?? Couldn't they have a normal sized bat around here" and continues to grumble in a similar vain whilst shotting at the bat



--- On Sun, 21/12/08, Lev Lafayette <lev at mimesisrpg.com> wrote:
?
From: Lev Lafayette <lev at mimesisrpg.com>
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
To: "HeroQuest Glorantha" <ignorance at mimesisrpg.com>
Received: Sunday, 21 December, 2008, 11:41 AM

Scene 78: The Battle for Iceland (Part Three)

As the Lasadag Lions close, Azhur finds his band in a perilous position.
Although mopping up the fleeing Tarshites was a simple, indeed trivial
task, the flanking maneuver by a group of the Lions has caught him by
surprise. In front of him is the raging Oakfed fire, magnified by the
Fire Rune magics of the Godlearner, Rikku. Behind him the Lions chasing
the deliberately retreating forces of his allies of King's Broyan.

The Lions hurl their javelins at Azhur's group; bringing his forces
loosely together for protection, behind Othor's shield and Swordsinger's
magic (1), Azhur's forces face the incredible volley of javelins, but
survive due their defensive position, shield and magic (2). It is clear
that any lesser force would have fell and been killed to a man. Sensing
victory, the Lions close on on Azhur's forces with. their leaf-bladed
swords and spears; Azhur knows the time is now for any chance of escape.

But is not just Azhur who is confronting the Lasadag mercenary force;
the assault and javelin wings are also under attack with their surprise
flanking maneuvers around the burning woods. On the left wing, Dorassa,
faithful servent of Jareena is joined with the Dwarf, Kalen Ironhand; on
the right, Karala, Rikku, and Da, Jareena's other servant. In the
distance, the Seeker Dragonewt stands by King Broyan, his eyes
unflinching as he scans the chaos; for those unfamiliar it seems as if
he is in a trance.

Like with Azhur's small force, the Lasadag prepare a volley of javelins
as their initial attack (3). With a howl, they then charge into attack.


1) Sword and Shield 7W1, Mounted Combat +2, Combative +2, Disciplined
+2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2, Swordsinger +1,
One Against Several Tactics +2, -12 four-to-one opponents = 15W1, roll 5
a marginal victory. 

2) Either each character is Hurt or one character is Injured; you choose

3) They attack with javelins (10W) and with surprise +10 so 0W2. So I'll
need to know what defenses, if any, you're going to use.



_______________________________________________
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Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



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From lev at mimesisrpg.com  Tue Jan 13 10:28:56 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Tue, 13 Jan 2009 21:28:56 +1100
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <44541.23338.qm@web58705.mail.re1.yahoo.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
Message-ID: <1231842536.6591.3.camel@squirrel>

King Bryon looks amazed. "Stoic are the Mostal in the face of a the
greatest demon in Glorantha indeed! We could learn a lot from this
sardonic race! So be it Kalen Ironhand, we shall use the force of
javelin throwers and short bow archers to do their best at attacking the
beast.. I am still perplexed on how to get on its back, however..."

As Bryon ponders, the Telmori crash through the woodlands into the Lunar
forces. They are fighting well, indeed boldly, but they are outnumbered
and do not have the armour to protect them that the Lunars have. Also,
the Sun Domers are closing on them.


On Mon, 2009-01-12 at 00:08 -0800, Erica Hoehn wrote:
> Kalen sighs,  "not another damned battle!, Where are the hand
> grenades, and the bullets?  Couldn't they have a normal sized bat
> around here" and continues to grumble in a similar vain whilst
> shotting at the bat
> 
> 
> 
> --- On Sun, 21/12/08, Lev Lafayette <lev at mimesisrpg.com> wrote:
>          
>         From: Lev Lafayette <lev at mimesisrpg.com>
>         Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part
>         Three)
>         To: "HeroQuest Glorantha" <ignorance at mimesisrpg.com>
>         Received: Sunday, 21 December, 2008, 11:41 AM
>         
>         Scene 78: The Battle for Iceland (Part Three)
>         
>         As the Lasadag Lions close, Azhur finds his band in a perilous
>         position.
>         Although mopping up the fleeing Tarshites was a simple, indeed
>         trivial
>         task, the flanking maneuver by a group of the Lions has caught
>         him by
>         surprise. In front of him is the raging Oakfed fire, magnified
>         by the
>         Fire Rune magics of the Godlearner, Rikku. Behind him the
>         Lions chasing
>         the deliberately retreating forces of his allies of King's
>         Broyan.
>         
>         The Lions hurl their javelins at Azhur's group; bringing his
>         forces
>         loosely together for protection, behind Othor's shield and
>         Swordsinger's
>         magic (1), Azhur's forces face the incredible volley of
>         javelins, but
>         survive due their defensive position, shield and magic (2). It
>         is clear
>         that any lesser force would have fell and been killed to a
>         man. Sensing
>         victory, the Lions close on on Azhur's forces with. their
>         leaf-bladed
>         swords and spears; Azhur knows the time is now for any chance
>         of escape.
>         
>         But is not just Azhur who is confronting the Lasadag mercenary
>         force;
>         the assault and javelin wings are also under attack with their
>         surprise
>         flanking maneuvers around the burning woods. On the left wing,
>         Dorassa,
>         faithful servent of Jareena is joined with the Dwarf, Kalen
>         Ironhand; on
>         the right, Karala, Rikku, and Da, Jareena's other servant. In
>         the
>         distance, the Seeker Dragonewt stands by King Broyan, his eyes
>         unflinching as he scans the chaos; for those unfamiliar it
>         seems as if
>         he is in a trance.
>         
>         Like with Azhur's small force, the Lasadag prepare a volley of
>         javelins
>         as their initial attack (3). With a howl, they then charge
>         into attack.
>         
>         
>         1) Sword and Shield 7W1, Mounted Combat +2, Combative +2,
>         Disciplined
>         +2, Intrepid +2, Heavy Armor +5, Blackmane +2, Othor +2,
>         Swordsinger +1,
>         One Against Several Tactics +2, -12 four-to-one opponents =
>         15W1, roll 5
>         a marginal victory. 
>         
>         2) Either each character is Hurt or one character is Injured;
>         you choose
>         
>         3) They attack with javelins (10W) and with surprise +10 so
>         0W2. So I'll
>         need to know what defenses, if any, you're going to use.
>         
>         
>         
>         _______________________________________________
>         Ignorance mailing list
>         Ignorance at mimesisrpg.com
>         http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>         
> 
> 
> ______________________________________________________________________
> Stay connected to the people that matter most with a smarter inbox.
> Take a look.
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From lev at mimesisrpg.com  Tue Jan 13 11:02:03 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Tue, 13 Jan 2009 22:02:03 +1100
Subject: [HQ Ignorance] Re : Re : Scene 80: The Battle for Iceland	(Part
	Four): A Final Stand?
In-Reply-To: <935374.75675.qm@web24405.mail.ird.yahoo.com>
References: <1231235643.7988.0.camel@squirrel>
	<46015.31804.qm@web24405.mail.ird.yahoo.com>
	<1231497121.14395.4.camel@squirrel>
	<935374.75675.qm@web24405.mail.ird.yahoo.com>
Message-ID: <1231844524.6591.12.camel@squirrel>


Azhur still has a HP left. Bryoan seems to be pleased with the unfurling
of the banner, which still hangs limply with the lack of wind.

(Roll 8 from 11 vs Resistance roll of 18 from 14)

On Fri, 2009-01-09 at 10:41 +0000, Loran wrote:
> OOC :
> Is Broyan now laughting like a Talorian in a desperate situation ? or just Azhur ? What has become of his last HP ?
> 
> IC:
> Azhur turned on the Godlearner Rikku:
> - "Could you do something there?"
> 
> 
> 
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Vendredi, 9 Janvier 2009, 11h32mn 00s
> Objet : Re: [HQ Ignorance] Re : Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> 
> 
> "I have fought this monster before", Bryon responds grimly. "Myself, and
> my best warriors, took the hand of Orlanth [OOC: Teleported] to the
> monster's back, whereupon we slew the Priests that drove it, beat off
> the giant fleas that are to be found there, and hammered it from the
> mortal plane"
> 
> "It was not a battle I care to repeat, but it seems we have little
> choice."
> 
> "How I am supposed to take wing without the breath of Orlanth I don't
> know."
> 
> On Wed, 2009-01-07 at 14:25 +0000, Loran wrote:
> > Azhur of the Daymare House in Loskmal, turned toward the King Bryan.
> > - ?Even in the far western places, we have heard foolish rumors about a giant krjaki monster, mastered by Gabji?s magic and turned into a servant of the pagan empire of the Red Moon... Arkat killed it once, but it is said that only the mightiest heroes may face it and keep their sanity. What do you want us to do, King Broyan ? Fight or flee it ? If you fight it, except a miracle, you will loose and if you flee it, certainly your cause will be lost...?
> >  
> > The western leader tried to estimate the distance between the battlefield and the red glowing point in the sky. Will they have the time to destroy all their opponents and flee the before Crimson Bat?s arrival?
> >  
> > Azhur then looked at the Red Banner of his ancestors and thought about the weird powers it wielded.
> > - ?King Broyan, in any case, must fear, despair or madness endanger our wisdom. I?m the bearer of the legacy of my ancestors and it allow me to try a weird blessing from Saint Talor. Let?s me help you to find all hope and courage we can have there.?  
> > 
> > 
> > OOC:
> > Saint Talor's blessing from the Red Banner
> > - Joyous Fighting (removes fear, disconcerting opponents) 14
> > 
> > On Azhur and Broyan (2 persons)  => -3 modificator with Azhur's last HP if necessary.
> > (I don't know if some augmentations are possible)
> > Loran
> > 
> >  
> > ----- Message d'origine ----
> > De : Lev Lafayette <lev at mimesisrpg.com>
> > ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> > Envoy? le : Mardi, 6 Janvier 2009, 10h54mn 03s
> > Objet : [HQ Ignorance] Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> > 
> > Scene 80: The Battle for Iceland (Part Four): A Final Stand?
> > 
> > With Azhur and his knights causing a wild chase among the Lasadag Lions,
> > they were led into a trap. The spear and sword assault wings of Dernu,
> > Gernu and Eladanditi, swung into action as the central force of Bryoan
> > and Orlastor formed a shied wall and Gyffur's missile force fired from
> > behind. It was, by any accounts, a complete rout as the Sartarite forces
> > had numbers, discipline and position.
> > 
> > But the cheers that rose from Bryon's force was short lived, for they
> > saw what confronted them ahead. A massive central force of Lunars, well
> > armed and amoured, chanting the praises of their military forces. To
> > their left were the traitorous Tarshites, with an array of random
> > weapons and, in direct contrast to their right, the steadfast and
> > perfect formations of the Sun Dome files, spear and shield raised as
> > one. An estimation would place the Lunar forces having advantages of
> > number, weaponary and probably skill.
> > 
> > >From the rear, a small contingent of wind children landed near Minaryth,
> > Eurynome and Jareena. "We apologise for being late; it is so much harder
> > to fly when the breath of Orlanth does not raise our wings. But we have
> > come to warn you, from up high, we saw the worst thing imaginable. It
> > comes... Look!" The slight being pointed its javelin far into the
> > distance of the grey-white sky.
> > 
> > Jareena stretched and looked towards where the wind child had pointed.
> > Far in the distance, but far too close for anyone's liking, there was an
> > unmistakable red dot on the clouds.
> > 
> > "The Crimson Bat", she whispered.
> > 
> > At the same time, Karala's wolf let out our low, but perceptual growl.
> > Her Telmori colleagues around her nodded. "Our people. They come."
> > 
> > 
> > OOC: You could do with a challenge.. :)  So here is the Crimson Bat,
> > chaos Demon bound to the services of the Red Goddess and the Lunar
> > Empire.
> > 
> > Abilities
> > Strong 1W8, Big 1W5, Fly 13 (currently at -10 due to lack of wind - it's
> > moving *very* slowly), Create Wind (normally a STR 1W3 wind, but not
> > operable at the moment), Breathe Acid 15W3, Tongue Grapple 15W3 (*4),
> > Bite 15W3, Magic Resistance 10W 
> > Armour: Reduces any damage by 6 levels, Regenerates 2 levels of damage
> > per scene.
> > Weapons: Acid Breath +6, Bite +25, Tongue +6, Maddening Keen - causes
> > all those who have less than 3 abilities rated 17 or less to become
> > demoralised.
> > 
> > 
> > _______________________________________________
> > Ignorance mailing list
> > Ignorance at mimesisrpg.com
> > http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> > 
> > 
> > 
> >      
> > 
> > _______________________________________________
> > Ignorance mailing list
> > Ignorance at mimesisrpg.com
> > http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> 
>       
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From dougiepunk at gmail.com  Tue Jan 13 11:07:11 2009
From: dougiepunk at gmail.com (Dougie)
Date: Tue, 13 Jan 2009 11:07:11 +0000
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <1231842536.6591.3.camel@squirrel>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
Message-ID: <18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>

Hunkering low on the back of her great Wolf, Karala raised Wiklairtha's
legendary axe and raced to join the fray alongside her wolfen allies...

OOC: so just what are the powers of the Axe?

>
>
> As Bryon ponders, the Telmori crash through the woodlands into the Lunar
> forces. They are fighting well, indeed boldly, but they are outnumbered
> and do not have the armour to protect them that the Lunars have. Also,
> the Sun Domers are closing on them.
>
>  <http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com>
>
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From lev at mimesisrpg.com  Tue Jan 13 11:31:08 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Tue, 13 Jan 2009 22:31:08 +1100
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
Message-ID: <1231846268.6591.20.camel@squirrel>


Oh, a +10(!) weapon, and infects any who are injured by it with Talor's
curse...

Anyone else to go help Karala as she charges off in the field by
herself?

On Tue, 2009-01-13 at 11:07 +0000, Dougie wrote:
> 
> Hunkering low on the back of her great Wolf, Karala raised
> Wiklairtha's legendary axe and raced to join the fray alongside her
> wolfen allies...
> 
> OOC: so just what are the powers of the Axe?
>         
>         
>         As Bryon ponders, the Telmori crash through the woodlands into
>         the Lunar
>         forces. They are fighting well, indeed boldly, but they are
>         outnumbered
>         and do not have the armour to protect them that the Lunars
>         have. Also,
>         the Sun Domers are closing on them.
>         
>         
>         
>         
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From dougiepunk at gmail.com  Tue Jan 13 12:18:10 2009
From: dougiepunk at gmail.com (Dougie)
Date: Tue, 13 Jan 2009 12:18:10 +0000
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <1231846268.6591.20.camel@squirrel>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
Message-ID: <18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>

2009/1/13 Lev Lafayette <lev at mimesisrpg.com>

>
>   and infects any who are injured by it with Talor's
> curse...
>


hmm... wander what effect that would have on a bat? ... -:).

oh, and Karala will use her Beautiful, Inspire Love and and Inspire Others
traits to steady the Telmori and hold them together..

...just a thought, but would their chaotic taint provide any protection from
the Bat's chaotic effects...

Dougie.
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From aillet_l at yahoo.fr  Tue Jan 13 15:16:08 2009
From: aillet_l at yahoo.fr (Loran)
Date: Tue, 13 Jan 2009 15:16:08 +0000 (GMT)
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
Message-ID: <485656.28433.qm@web24401.mail.ird.yahoo.com>



Under Saint Talor?s blessing, Azhur laughed at King Bryan?s amused and approbating remark on the mostali:
- ?And can you imagine that it may come from their food? If you survive it, you?re prepared for the worse and will fear nothing anymore! he commented smiling.?
?
Still with a joyous smile, the loskalmi added:
- ?Well King! Conquering the sky had always been the matter of orlanthi magic and I have no clue on how to reach your demonic bat. But surely this problem will solve by itself when this horror will go down to eat all of us alive. While waiting for this furious picnic, I?ve got responsibilities toward my fellowship and apparently the telmori. Could you imagine leaving such a beautiful woman than the wild Karala riding her giant wolf in the battle??
?
He turned on the squadron of western heavy riders.
- ?Gentlemen, he said, remember Segurane, a desperate situation may lead to victory with a plan and enough will. Let me see what four determined or crazy horseman can do there?
?
He took a talisman with a single jeweled feather from under his chest plate and spelled out the words of power of the seventh secret of his order.
- ? An other secret of the Sparrow Hawk Order is to strike at the head when the body is too big to be swallowed? let me find the head of these troops and how to strike it efficiently.?
?
?
[OOC]
Azhur will burn his single spell from his old talisman to get: 
- "Distant Sight"? at 17 (It is stupid but it is also very probable that Azhur will also have a look on the Crimson Bat alas... maybe Saint Talor's blessing and the real distance will protect him against madness).
?
augmented with
- "Scan for Danger" at 17/+2
- "One Against Several Tactics" at 18/+2 (to sneak up to the commanding center)
- "Military History" at 17/+2 (to understand enough the organization of the pelorian troops)
- "Heraldry" at 17/+2 (to recognize the different unities)
- "Intrepid" at 19/+2 (to have the guts to play such a game)
- "Riding" at 17/+2 (to go there very fast)
(Should we test followers' loyalty? Relationship with Aarolin and SwordSinger are at 14 and Othor is at 17)
?
And then try to determine a way to disband enought the commanding structure of the ennemy (or one of them if they are many).
Anyone foolish enough to follow ?
?
If unsuccessful to determine a correct plan, than Azhur will support directly Karala.
Loran


________________________________
De : Dougie <dougiepunk at gmail.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mardi, 13 Janvier 2009, 13h18mn 10s
Objet?: Re: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)




2009/1/13 Lev Lafayette <lev at mimesisrpg.com>


? and infects any who are injured by it with Talor's
curse...


hmm... wander what effect that would have on a bat? ... -:).

oh, and Karala will use her Beautiful, Inspire Love and and Inspire Others traits to steady the Telmori and hold them together..

...just a thought, but would their chaotic taint provide any protection from the Bat's chaotic effects...

Dougie.



      
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From nicolas.h at virgin.net  Tue Jan 13 22:56:58 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Tue, 13 Jan 2009 22:56:58 +0000
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>	<1231842536.6591.3.camel@squirrel>	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
Message-ID: <496D1C3A.4080601@virgin.net>

Dougie wrote:
>
>
> ...just a thought, but would their chaotic taint provide any 
> protection from the Bat's chaotic effects...

The full moon already drives them into a crazed frenzy. The full moon 
effect of the glow-spot might be pretty much business as usual for them 
(plus anyone you hit with the axe, only they are not used to it).

Personally I'd have just skirmished long enough to bog the Lunars down 
and then scarper to leave them with a hungry unfed bat too slow to 
overtake anything but lumbering hoplites to worry about but if you guys 
and girls can bring it down I'll be well impressed ;-)

Nic

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From lev at mimesisrpg.com  Wed Jan 14 11:55:25 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Wed, 14 Jan 2009 22:55:25 +1100
Subject: [HQ Ignorance] Happy birthday game!
Message-ID: <1231934125.11793.1.camel@squirrel>

Wow, you're two years old! That's pretty awesome!

Promise to finish up the story this year, I really do!





From aillet_l at yahoo.fr  Fri Jan 16 09:19:26 2009
From: aillet_l at yahoo.fr (Loran)
Date: Fri, 16 Jan 2009 09:19:26 +0000 (GMT)
Subject: [HQ Ignorance] Re :  Happy birthday game!
References: <1231934125.11793.1.camel@squirrel>
Message-ID: <43263.26113.qm@web24407.mail.ird.yahoo.com>

Well personnaly I like your game, keep it alive :-)
Loran



----- Message d'origine ----
De : Lev Lafayette <lev at mimesisrpg.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mercredi, 14 Janvier 2009, 12h55mn 25s
Objet?: [HQ Ignorance] Happy birthday game!

Wow, you're two years old! That's pretty awesome!

Promise to finish up the story this year, I really do!



_______________________________________________
Ignorance mailing list
Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



      



From aillet_l at yahoo.fr  Fri Jan 16 09:38:38 2009
From: aillet_l at yahoo.fr (Loran)
Date: Fri, 16 Jan 2009 09:38:38 +0000 (GMT)
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
	<496D1C3A.4080601@virgin.net>
Message-ID: <230069.72989.qm@web24405.mail.ird.yahoo.com>

[OOC]
Full Moon ?
In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
I hope they have been clever enought to take the appointement for a dead moon day (?)

Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
Thanks Lev :-)
Loran



----- Message d'origine ----
De : Nic Hughes <nicolas.h at virgin.net>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mardi, 13 Janvier 2009, 23h56mn 58s
Objet?: Re: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)

Dougie wrote:
> 
> 
> ...just a thought, but would their chaotic taint provide any protection from the Bat's chaotic effects...

The full moon already drives them into a crazed frenzy. The full moon effect of the glow-spot might be pretty much business as usual for them (plus anyone you hit with the axe, only they are not used to it).

Personally I'd have just skirmished long enough to bog the Lunars down and then scarper to leave them with a hungry unfed bat too slow to overtake anything but lumbering hoplites to worry about but if you guys and girls can bring it down I'll be well impressed ;-)

Nic

-- This message and any attachments are intended for the persons named as addressees only and may contain confidential information. In addition they may be protected by copyright. 
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From samlelliot at gmail.com  Fri Jan 16 18:01:42 2009
From: samlelliot at gmail.com (Sam Elliot)
Date: Fri, 16 Jan 2009 16:01:42 -0200
Subject: [HQ Ignorance] Happy birthday game!
In-Reply-To: <1231934125.11793.1.camel@squirrel>
References: <1231934125.11793.1.camel@squirrel>
Message-ID: <4053be670901161001o2a428359r6566788ba00e022c@mail.gmail.com>

HAPPY BIRTHDAY!
S

On Wed, Jan 14, 2009 at 9:55 AM, Lev Lafayette <lev at mimesisrpg.com> wrote:
> Wow, you're two years old! That's pretty awesome!
>
> Promise to finish up the story this year, I really do!
>
>
>
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>



From nicolas.h at virgin.net  Fri Jan 16 18:47:32 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Fri, 16 Jan 2009 18:47:32 +0000
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part
	Three)
In-Reply-To: <230069.72989.qm@web24405.mail.ird.yahoo.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>	<1231842536.6591.3.camel@squirrel>	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>	<1231846268.6591.20.camel@squirrel>	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>	<496D1C3A.4080601@virgin.net>
	<230069.72989.qm@web24405.mail.ird.yahoo.com>
Message-ID: <4970D644.2070104@virgin.net>

[OOC] That red glow is the Glowspot, within which it is always the full 
moon. When the bat is at full power it stretches for miles and miles.

Any Telmori getting too close to the bat will be affected by the 
glowspot, after which its other maddening effects are probably moot.

Nic


Loran wrote:
> [OOC]
> Full Moon ?
> In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
> I hope they have been clever enought to take the appointement for a dead moon day (?)
>
> Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
> After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
> Thanks Lev :-)
> Loran
>
>
>
> ----- Message d'origine ----
> De : Nic Hughes <nicolas.h at virgin.net>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Mardi, 13 Janvier 2009, 23h56mn 58s
> Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
>
> Dougie wrote:
>   
>> ...just a thought, but would their chaotic taint provide any protection from the Bat's chaotic effects...
>>     
>
> The full moon already drives them into a crazed frenzy. The full moon effect of the glow-spot might be pretty much business as usual for them (plus anyone you hit with the axe, only they are not used to it).
>
> Personally I'd have just skirmished long enough to bog the Lunars down and then scarper to leave them with a hungry unfed bat too slow to overtake anything but lumbering hoplites to worry about but if you guys and girls can bring it down I'll be well impressed ;-)
>
> Nic
>
> -- This message and any attachments are intended for the persons named as addressees only and may contain confidential information. In addition they may be protected by copyright. 
> If you receive it in error, notify us, delete it and do not make use of or copy it. You must not copy, disseminate or otherwise distribute or publish this message, except for the purposes for which this message is intended, without our consent. 
>
> _______________________________________________
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> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
>
>
>       
>
> _______________________________________________
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> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
>
>   


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From markmohrfield at yahoo.com  Fri Jan 16 20:05:42 2009
From: markmohrfield at yahoo.com (Mark Mohrfield)
Date: Fri, 16 Jan 2009 12:05:42 -0800 (PST)
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part
	Three)
In-Reply-To: <4970D644.2070104@virgin.net>
Message-ID: <522423.28165.qm@web34308.mail.mud.yahoo.com>




--- On Fri, 1/16/09, Nic Hughes <nicolas.h at virgin.net> wrote:

> From: Nic Hughes <nicolas.h at virgin.net>
> Subject: Re: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
> To: "HeroQuest Glorantha" <ignorance at mimesisrpg.com>
> Date: Friday, January 16, 2009, 1:47 PM
> [OOC] That red glow is the Glowspot, within which it is
> always the full 
> moon. When the bat is at full power it stretches for miles
> and miles.
> 
> Any Telmori getting too close to the bat will be affected
> by the 
> glowspot, after which its other maddening effects are
> probably moot.
> 
> Nic

I was thinking that, too, but then I recalled that the Telmori curse falls on Wildday (I think) which just happens to be Full Moon Day in Dragon Pass. At least that's what I recall the official version is; Lev's free to change that if he thinks it would be a better story.

                                                       Mark Mohrfield


      



From nicolas.h at virgin.net  Fri Jan 16 23:10:56 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Fri, 16 Jan 2009 23:10:56 +0000
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland
	(Part	Three)
In-Reply-To: <522423.28165.qm@web34308.mail.mud.yahoo.com>
References: <522423.28165.qm@web34308.mail.mud.yahoo.com>
Message-ID: <49711400.7080805@virgin.net>


> I was thinking that, too, but then I recalled that the Telmori curse falls on Wildday (I think) which just happens to be Full Moon Day in Dragon Pass. At least that's what I recall the official version is; Lev's free to change that if he thinks it would be a better story.
>   

Of course he is but it was the full moon that sent them mad back in 
Seshnela too and that had to be on a different day. Anyway werewolves 
that change on the half-moon day just wouldn't be the same would they?

(It probably doesn't matter but the Telmori got the effects of full moon 
from the glowspot in the Dragons Pass game)

Nic


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From nicolas.h at virgin.net  Fri Jan 16 23:13:19 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Fri, 16 Jan 2009 23:13:19 +0000
Subject: [HQ Ignorance] Scene 79: The Sickness of Icthya
In-Reply-To: <4053be670901060236m707714a3geeeca27950c00273@mail.gmail.com>
References: <1230540819.6251.0.camel@squirrel>
	<4958A022.30801@virgin.net>	<1230584856.6298.7.camel@squirrel>
	<495D5523.9060107@virgin.net>	<1230888252.11629.25.camel@squirrel>
	<495E9B4D.3060303@virgin.net>
	<4053be670901060236m707714a3geeeca27950c00273@mail.gmail.com>
Message-ID: <4971148F.6000604@virgin.net>

Sam Elliot wrote:
>
>
> Icthya is now running a fever and is using the cool copper of her
> decorated trowel to cool her brow. "Pacifists, eh?" she mumbles with
> disdain. "Well, at least they won't stab us in the back."
>
> The elf doesn't seem to have much idea what is going on. Through her
> delirium, though, she makes it clear that she insists on accompanying
> the messenger on this mission.
>   

Aalmon reaches out a gloved hand to help Icthya up "No point in me going 
to all this trouble to get us to a forest if I don't bring you with me, 
is there. Here let me help you up. Time for us to get going."

Nic

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From aillet_l at yahoo.fr  Sat Jan 17 07:13:20 2009
From: aillet_l at yahoo.fr (Loran)
Date: Sat, 17 Jan 2009 07:13:20 +0000 (GMT)
Subject: [HQ Ignorance] Re : Re : Scene 78: The Battle for Iceland (Part
	Three)
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
	<496D1C3A.4080601@virgin.net>
	<230069.72989.qm@web24405.mail.ird.yahoo.com>
	<4970D644.2070104@virgin.net>
Message-ID: <757500.8993.qm@web24406.mail.ird.yahoo.com>

Oh yes ! :-(
Sorry Nic, I had forgotten about this glowing special effect...
Let's hope that we kill the lunar general and get the time to withdraw, leaving behind us desoriented lunar troops with frenzy telmorI for a dinner on the battle field :-S
Loran




________________________________
De : Nic Hughes <nicolas.h at virgin.net>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Vendredi, 16 Janvier 2009, 19h47mn 32s
Objet : Re: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)

 [OOC] That red glow is the Glowspot, within which it is always the full
moon. When the bat is at full power it stretches for miles and miles.

Any Telmori getting too close to the bat will be affected by the
glowspot, after which its other maddening effects are probably moot.

Nic


Loran wrote: 
[OOC]
Full Moon ?
In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
I hope they have been clever enought to take the appointement for a dead moon day (?)

Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
Thanks Lev :-)
Loran



----- Message d'origine ----
De : Nic Hughes <nicolas.h at virgin.net>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Mardi, 13 Janvier 2009, 23h56mn 58s
Objet : Re: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)

Dougie wrote:
  
...just a thought, but would their chaotic taint provide any protection from the Bat's chaotic effects...

The full moon already drives them into a crazed frenzy. The full moon effect of the glow-spot might be pretty much business as usual for them (plus anyone you hit with the axe, only they are not used to it).

Personally I'd have just skirmished long enough to bog the Lunars down and then scarper to leave them with a hungry unfed bat too slow to overtake anything but lumbering hoplites to worry about but if you guys and girls can bring it down I'll be well impressed ;-)

Nic

-- This message and any attachments are intended for the persons named as addressees only and may contain confidential information. In addition they may be protected by copyright. 
If you receive it in error, notify us, delete it and do not make use of or copy it. You must not copy, disseminate or otherwise distribute or publish this message, except for the purposes for which this message is intended, without our consent. 

_______________________________________________
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From nicolas.h at virgin.net  Sat Jan 17 20:39:08 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Sat, 17 Jan 2009 20:39:08 +0000
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <1231842536.6591.3.camel@squirrel>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
Message-ID: <497241EC.2000205@virgin.net>

Lev Lafayette wrote:
> King Bryon looks amazed. "Stoic are the Mostal in the face of a the
> greatest demon in Glorantha indeed! We could learn a lot from this
> sardonic race! So be it Kalen Ironhand, we shall use the force of
> javelin throwers and short bow archers to do their best at attacking the
> beast.. I am still perplexed on how to get on its back, however..."
>
> As Bryon ponders, the Telmori crash through the woodlands into the Lunar
> forces. They are fighting well, indeed boldly, but they are outnumbered
> and do not have the armour to protect them that the Lunars have. Also,
> the Sun Domers are closing on them.
>
>   
Lev, mostly out of curiosity as Aalmon is not there - have the Telmori 
attacked the Lunars from in front or from behind? As a consequence are 
the Sun Domers wheeling towards or away from the Sartarite forces in 
their move to close on the Telmori?

Nic

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From lev at mimesisrpg.com  Fri Jan 23 01:58:32 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 23 Jan 2009 12:58:32 +1100
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <497241EC.2000205@virgin.net>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>  <497241EC.2000205@virgin.net>
Message-ID: <1232675912.6053.7.camel@squirrel>

On Sat, 2009-01-17 at 20:39 +0000, Nic Hughes wrote:
> >   
> Lev, mostly out of curiosity as Aalmon is not there - have the Telmori 
> attacked the Lunars from in front or from behind? As a consequence are 
> the Sun Domers wheeling towards or away from the Sartarite forces in 
> their move to close on the Telmori?
> 

(Yes I have some time off from my conference...)

OK, I don't have a scanner available to do a map but basically assume
that King Bryoan's forces are on a southern edge of a map with a hill to
the east and west (where they have wings) and their back to some woods.

To the north and east of them are some heavy woods. It is from here the
Telmori have come, crashing into the left-flank side of the Lunars.

Further to the west there is open land and light woods. This is were the
Sun Dome mercenaries are placed.

Much further to the north is open ground (and eventually more woods).
This is where the Crimson Bat is located.

Does that make sense?





From lev at mimesisrpg.com  Fri Jan 23 02:56:30 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 23 Jan 2009 13:56:30 +1100
Subject: [HQ Ignorance] Scene 81: The Curing of Icthya
Message-ID: <1232679390.6053.9.camel@squirrel>

Scene 81: The Curing of Icthya

The spiritually and physically injured Icthya took her place alongside
Aalmon the Far Rider, who live up to his name in the days to come as he
headed towards the Elf Sea, carrying the scrolls given to him to the
White Moon priestess. The journey through the lands seem simple enough,
but there was an air of uneasiness however in the journey which Aalmon
could not quite put his finger on. 

As the priestess mentioned, there were indeed three towns to visit,
Cedate, Amgine and Fiddyek and questioning locals to find the
individuals in question was simple enough. Peona, at the Seven Mothers
Temple at Cedate, was most useful as she was able to provide to some
healing liquids which, whilst slowing down Icthya's metabolism, did
reduce her level of nausea and the fog which clouded her mind. As the
priestess mentioned she attached the pair to a mentioned caravan to
Amgine, where they met with Tepyd, the captain of the militia. Unlike
Peopna, Tepyd questioned Aalmon about the contents of the scroll that he
received, albeit in an obtuse way.

"So you're the one are you? The time has really come?". Without waiting
for an answer he continued. "For so many years I've kept up this facade.
I carry weapons of war, I train and train others. I keep the men, and
some of the women, in a state of skill and preparation least war ever
enters our lands. Over the years, even the decades, that has seemed
increasingly unlikely as we are so close to the Heartland and it has
brought me great pleasure to know that I have never had to use a weapon
and shed blood in anger."

"But now is the time. Now I must gather forces and arms and take charge.
Now is the time for a new wane, a new way of being. We are expecting
great things from you, Far Rider, for the time of change is upon us."

As Aalmon ponders on this words which confuse him greatly, the militia
captain Tepyd arranges an escort for him to Fiddyek, a town right on the
northern-eastern corner of the Queendom of Horay. Even by this stage,
Icthya feels a sense of recovery as the population density has declined
and the influence of natural growth is evident.

At that town the party of two are introduced to the explorer, a
Balazaring primitive but who carried the symbols of the Lunar religion.
He introduces himself as Inuin.

"Sick elf", he observes with a thick accent. "I take Elf to special
home. Perhaps feel better there." With the scroll given to him by Aalmon
he scans quickly and nods, but betrays no further emotion.

Over the next three days, Inuin leads the party through the woodlands
west of the Elf Sea. Icthya reaches the stage where she can walk and
talk normally, as if she is almost entirely healed. "It will be two or
three more days", she explains to Aalmon on the morning of the third
day, as Inuin brings them to the waters edge. As the sun rises above the
great freshwater lake, it becomes readily apparent that the small party
is not along. The woods by the wate's edge have a gnarled structure to
them - homes to aldryami who issue forth. 






From lev at mimesisrpg.com  Fri Jan 23 03:02:25 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 23 Jan 2009 14:02:25 +1100
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland
	(Part	Three)
In-Reply-To: <522423.28165.qm@web34308.mail.mud.yahoo.com>
References: <522423.28165.qm@web34308.mail.mud.yahoo.com>
Message-ID: <1232679745.6053.15.camel@squirrel>

On Fri, 2009-01-16 at 12:05 -0800, Mark Mohrfield wrote:
> 
> 
> --- On Fri, 1/16/09, Nic Hughes <nicolas.h at virgin.net> wrote:
> 
> > From: Nic Hughes <nicolas.h at virgin.net>
> > Subject: Re: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
> > To: "HeroQuest Glorantha" <ignorance at mimesisrpg.com>
> > Date: Friday, January 16, 2009, 1:47 PM
> > [OOC] That red glow is the Glowspot, within which it is
> > always the full 
> > moon. When the bat is at full power it stretches for miles
> > and miles.
> > 
> > Any Telmori getting too close to the bat will be affected
> > by the 
> > glowspot, after which its other maddening effects are
> > probably moot.
> > 
> > Nic
> 
> I was thinking that, too, but then I recalled that the Telmori curse falls on Wildday (I think) which just happens to be Full Moon Day in Dragon Pass. At least that's what I recall the official version is; Lev's free to change that if he thinks it would be a better story.
> 

That is correct but it's a New Moon on the days of the Battle of
Iceland. The Telmori are not in were-form. They are humans with their
wolf brothers.

Of course, as you have correctly discerned the existence of the Glowspot
may make matters interesting when the Bat arrives.


Lev




From lev at mimesisrpg.com  Fri Jan 23 03:05:51 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Fri, 23 Jan 2009 14:05:51 +1100
Subject: [HQ Ignorance] Re : Scene 78: The Battle for Iceland
	(Part	Three)
In-Reply-To: <230069.72989.qm@web24405.mail.ird.yahoo.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
	<496D1C3A.4080601@virgin.net>
	<230069.72989.qm@web24405.mail.ird.yahoo.com>
Message-ID: <1232679952.6053.19.camel@squirrel>

On Fri, 2009-01-16 at 09:38 +0000, Loran wrote:
> [OOC]
> Full Moon ?
> In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
> I hope they have been clever enought to take the appointement for a dead moon day (?)
> 
> Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
> After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
> Thanks Lev :-)
> Loran
> 

No problem, glad to provide a challenge. :)

Dropping a hint I do have in my mind a way the Fellowship can defeat the
bat as well... Let's see if anyone can think of it - even if your
character isn't present..

(Of course there will a "bucket-load" of Hero Points to go with such an
action)




From aillet_l at yahoo.fr  Fri Jan 23 07:57:05 2009
From: aillet_l at yahoo.fr (Loran)
Date: Fri, 23 Jan 2009 07:57:05 +0000 (GMT)
Subject: [HQ Ignorance] Re : Re : Scene 78: The Battle for Iceland (Part
	Three)
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
	<496D1C3A.4080601@virgin.net>
	<230069.72989.qm@web24405.mail.ird.yahoo.com>
	<1232679952.6053.19.camel@squirrel>
Message-ID: <274503.6231.qm@web24401.mail.ird.yahoo.com>

Then don't hesitate to give some HP from time to time ;-)



----- Message d'origine ----
De : Lev Lafayette <lev at mimesisrpg.com>
? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoy? le : Vendredi, 23 Janvier 2009, 4h05mn 51s
Objet : Re: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)

On Fri, 2009-01-16 at 09:38 +0000, Loran wrote:
> [OOC]
> Full Moon ?
> In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
> I hope they have been clever enought to take the appointement for a dead moon day (?)
> 
> Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
> After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
> Thanks Lev :-)
> Loran
> 

No problem, glad to provide a challenge. :)

Dropping a hint I do have in my mind a way the Fellowship can defeat the
bat as well... Let's see if anyone can think of it - even if your
character isn't present..

(Of course there will a "bucket-load" of Hero Points to go with such an
action)


_______________________________________________
Ignorance mailing list
Ignorance at mimesisrpg.com
http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com



      



From nicolas.h at virgin.net  Sat Jan 24 20:43:13 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Sat, 24 Jan 2009 20:43:13 +0000
Subject: [HQ Ignorance] Scene 78: The Battle for Iceland (Part Three)
In-Reply-To: <1232675912.6053.7.camel@squirrel>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>	<1231842536.6591.3.camel@squirrel>
	<497241EC.2000205@virgin.net> <1232675912.6053.7.camel@squirrel>
Message-ID: <497B7D61.8030200@virgin.net>

Lev Lafayette wrote:
> On Sat, 2009-01-17 at 20:39 +0000, Nic Hughes wrote:
>   
>>>   
>>>       
>> Lev, mostly out of curiosity as Aalmon is not there - have the Telmori 
>> attacked the Lunars from in front or from behind? As a consequence are 
>> the Sun Domers wheeling towards or away from the Sartarite forces in 
>> their move to close on the Telmori?
>>
>>     
>
> (Yes I have some time off from my conference...)
>
> OK, I don't have a scanner available to do a map but basically assume
> that King Bryoan's forces are on a southern edge of a map with a hill to
> the east and west (where they have wings) and their back to some woods.
>
> To the north and east of them are some heavy woods. It is from here the
> Telmori have come, crashing into the left-flank side of the Lunars.
>
> Further to the west there is open land and light woods. This is were the
> Sun Dome mercenaries are placed.
>
> Much further to the north is open ground (and eventually more woods).
> This is where the Crimson Bat is located.
>
> Does that make sense?
>
>   

Yes, thanks.

I think Karala has the right basic idea, having to deal with an enemy on 
their flank makes the main Lunar force vulnerable to anyone attacking 
from the front. The gaps between the Lunar forces almost seem to be 
inviting exploitation.

It might need someone with a calmer head to get Gyffur's men to feint an 
attack and harass the Sun Dome Templars (I doubt if a mercenary captain 
is going to be rash enough to turn his men's back on Gyffur or to risk 
getting hit from behind when he charges the Telmori ). If I read that 
right the Lunar skirmishers are out of it so Gyffur should have a bit of 
a field day.

Then its just a question of whether the Heortlings can crack the main 
force and retire with the enemy standard before the bat catches up with 
them.

Nic

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From lev at mimesisrpg.com  Sun Jan 25 04:26:20 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Sun, 25 Jan 2009 15:26:20 +1100
Subject: [HQ Ignorance] Re : Re : Scene 78: The Battle for Iceland	(Part
	Three)
In-Reply-To: <274503.6231.qm@web24401.mail.ird.yahoo.com>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>
	<1231842536.6591.3.camel@squirrel>
	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>
	<1231846268.6591.20.camel@squirrel>
	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>
	<496D1C3A.4080601@virgin.net>
	<230069.72989.qm@web24405.mail.ird.yahoo.com>
	<1232679952.6053.19.camel@squirrel>
	<274503.6231.qm@web24401.mail.ird.yahoo.com>
Message-ID: <1232857580.18108.0.camel@squirrel>


Planning do so after this scene actually... You'll need a couple when
the bat arrives :)

On Fri, 2009-01-23 at 07:57 +0000, Loran wrote:
> Then don't hesitate to give some HP from time to time ;-)
> 
> 
> 
> ----- Message d'origine ----
> De : Lev Lafayette <lev at mimesisrpg.com>
> ? : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoy? le : Vendredi, 23 Janvier 2009, 4h05mn 51s
> Objet : Re: [HQ Ignorance] Re : Scene 78: The Battle for Iceland (Part Three)
> 
> On Fri, 2009-01-16 at 09:38 +0000, Loran wrote:
> > [OOC]
> > Full Moon ?
> > In scene 72 "the Iron Ring", Jareena discovered that the Orlanthi were summoning the lunars to the battle.
> > I hope they have been clever enought to take the appointement for a dead moon day (?)
> > 
> > Meeting the Crimson Bat, even to be eaten alive, is a new fascinating event provided by our game.
> > After all these year of low-level games in RuneQuest, I finally meet the Glorantha described in within the books.
> > Thanks Lev :-)
> > Loran
> > 
> 
> No problem, glad to provide a challenge. :)
> 
> Dropping a hint I do have in my mind a way the Fellowship can defeat the
> bat as well... Let's see if anyone can think of it - even if your
> character isn't present..
> 
> (Of course there will a "bucket-load" of Hero Points to go with such an
> action)
> 
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com
> 
> 
> 
>       
> 
> _______________________________________________
> Ignorance mailing list
> Ignorance at mimesisrpg.com
> http://mimesisrpg.com/mailman/listinfo/ignorance_mimesisrpg.com




From nicolas.h at virgin.net  Sun Jan 25 19:22:36 2009
From: nicolas.h at virgin.net (Nic Hughes)
Date: Sun, 25 Jan 2009 19:22:36 +0000
Subject: [HQ Ignorance] Re : Scene 78: The Battle for
	Iceland	(Part	Three)
In-Reply-To: <1232679952.6053.19.camel@squirrel>
References: <44541.23338.qm@web58705.mail.re1.yahoo.com>	<1231842536.6591.3.camel@squirrel>	<18e586c0901130307j543ec2d2nef8e16fa149c97d3@mail.gmail.com>	<1231846268.6591.20.camel@squirrel>	<18e586c0901130418n79b478fcnd3b81acc03d69c36@mail.gmail.com>	<496D1C3A.4080601@virgin.net>	<230069.72989.qm@web24405.mail.ird.yahoo.com>
	<1232679952.6053.19.camel@squirrel>
Message-ID: <497CBBFC.4090604@virgin.net>

Lev Lafayette wrote:
> No problem, glad to provide a challenge. :)
>
> Dropping a hint I do have in my mind a way the Fellowship can defeat the
> bat as well... Let's see if anyone can think of it - even if your
> character isn't present..
>
>   

OK Aalmon is not present but the Aalmon-the-Bastard Battle Manual of 
Desperate Tactics says you hit the Bat with the Axe. If the Axe is all 
its cracked up to be[1] the Bat is then driven insane by its own 
full-moon glowspot and starts out by eating anything close by - its own 
priesthood. The rest of the "battle" then becomes a footrace in which 
the slowest army gets eaten. If the heortlings can't outrun a bunch of 
over-armored Sun Dome and Lunar infantry I'd be astonished.

Once the bat is out of control it is supposed to go back to the 
Otherworld pretty soon. It would be bad news if that turned out not to 
be the case :(

Does anyone have any even more desperate and dangerous suggestions?

[1] Rules-wise I think the Axe's rating only needs to overcome the chief 
priest's Control Bat ability - its not like the Bat wants to be 
controlled or is averse to going on insane eating frenzies. If Broyan 
was telling the truth the current priest in control is pretty inexperienced.

Nic


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From lev at mimesisrpg.com  Sat Jan 31 22:11:25 2009
From: lev at mimesisrpg.com (Lev Lafayette)
Date: Sun, 01 Feb 2009 09:11:25 +1100
Subject: [HQ Ignorance] Scene 82: The Battle for Iceland (Part Five): It Has
	Come
Message-ID: <1233439885.5806.0.camel@squirrel>

Scene 82: The Battle for Iceland (Part Five): It Has Come

Led by Karala, her White Wolf, and her Telmori allies, the forces of
King Bryoan charged into fray of Tarshites and Lunars led by the
laughing Kings. The Sun Dome Templars remained far on the eastern flank.
The spear and sword assault wings of Dernu, Gernu and Eladanditi, led
the assault as the central force of Bryoan and Orlastor provided an
aegis shield wall against the superior arms and armour of the Lunars.

Behind them Gyffur's forces and the Wind Children were able to skirmish
any enemy stragglers who broke from the group, but most importantly they
provided a constant threat against the Sun Dome Templars who, witnessing
the range and capacity formed a file from their previous square
formation. Kalen's weaponary proved particularly useful here, with range
and penetration and even little Rotterex helped out, carrying missiles
to the best of his ability.

The battle raged long and hard; the Telmori and the Sartarites had the
advantage of initial momentum; the Lunars had the advantage of arms and
armour, and neither had much magic to speak of, so it was done to fire
and sword. At first the battle favoured Bryoan's forces; then the
Lunar's steadied and began to get the upper hand. Suddenly a cry in
unison went out from the Sun Dome mercenaries and they turned and left
the field, in a orderly but rapid fashion to the south-east. Now, with a
numerical advantage, the forces of King Bryoan pressed on. There would
be many who would fall, but if casulties were one to one, then victory
was almost certain.

Until, a perceptible red glow struck the battlefield. A Lunar cast some
magics. A Telmori transformed.

It was here.




