[HQ Ignorance] Re : Re : Re : Scene 82: The Battle for Iceland (Part Five): It Has Come
lev at mimesisrpg.com
lev at mimesisrpg.com
Thu Feb 26 03:29:19 UTC 2009
*nods* The javelin throwers from the Orlanthi forces can help out in that
regard as well.
The Wind Children will also attempt to keep their distance and provide
missile fire. They don't want to get close to the bat however, as it's
tongues haven't slowed down.
Any other means of distraction, or shall we go straight into the scene
with the grenade carrying rubble runner being dropped on to the Crimson
Bat?
> Kalen will use whatever means he has eg guns to keep the bat distracted
> while Rotterex does his bit
>
> --- On Wed, 25/2/09, Damien Bosman <damien.bosman at gmail.com> wrote:
>
>
> From: Damien Bosman <damien.bosman at gmail.com>
> Subject: Re: [HQ Ignorance] Re : Re : Re : Scene 82: The Battle for
> Iceland (Part Five): It Has Come
> To: "HeroQuest Glorantha" <ignorance at mimesisrpg.com>
> Received: Wednesday, 25 February, 2009, 10:25 PM
>
>
> Where does Rikku fanning the flames fit in?
>
>
> On Fri, Feb 20, 2009 at 11:07 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>
>
> On Wed, 2009-02-11 at 22:45 +0000, Nic Hughes wrote:
>> >
>>
>> I guess that depends on whether someone is willing to burn HP to buy
>> eternal fame - and a chance of avoiding eternal oblivion. Resisting a
>> tongue attack of 10W3 (or thereabouts) would seem pretty much at the
>> harder end of possible. You could probably muster up +15-20 from
>> equipment (the axe is a pretty good headstart)
>
> Whoa, not so fast. Rotterex isn't carrying the axe, remember.. Something
> this heroic will probably have to carried out in a number of stages.
>
> Firstly, you have to get the Runner to the Bat. Now this is primarily a
> conflict between the Wind Children who are carrying the Runner vs The
> Bat; flight vs the bat's tongues in the first instance. How you augment
> the Wind Children in this first stage is up to you.
>
> The second stage will be Runner trying to get into the nose of the Bat
> (or ear, or any similar orifice). That'll be the Runner's hide/run
> abilities vs the ability of those on the Runner's back to find the
> little armour-plated lizard.
>
> The third stage will be Rotterex planting the bomb and getting out of
> there before it goes "boom!"
>
> Now if that disables the Bat *then* you can apply Talor's Axe.
>
>
>
>
>
>
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