[HQ Ignorance] Re : Re : Re : Re : Scene 82: The Battle for Iceland (Part Five): It Has Come
Dougie
dougiepunk at gmail.com
Thu Feb 12 11:57:55 UTC 2009
Oooh, Karala is up for hitting the thing if we can get it on the ground...
2009/2/12 Loran <aillet_l at yahoo.fr>
> Well this leads us again to the choice of Rubble Runner, who will be much
> more discreet than any heroic champion to accomplish such a foolish mission
> like bringing down the Crinsom Bat with an explosion in a ear or in a wing
> in order then to strike it with the axe from the ground.
> The problem is just to reach it and as any human being seems too big to
> reach the bat via the Windchildren... I can't see any other possibilities.
>
> I think that we need now to beef up Rotterex and the "hero" who will
> strike the Bat on the ground once with Talor's axe (hoping to drive it crazy
> and incontrolable)...
>
>
> ----- Message d'origine ----
> De : Nic Hughes <nicolas.h at virgin.net>
> À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
> Envoyé le : Mercredi, 11 Février 2009, 23h45mn 37s
> Objet : Re: [HQ Ignorance] Re : Re : Re : Scene 82: The Battle for Iceland
> (Part Five): It Has Come
>
> Loran wrote:
> > [OOC]
> > Putting a NPC in front of the players... what a shame !
> >
> > But I really can't find an other option.
> > Even simply waiting on the ground for the arrival of the Bat seems
> useless, if you're not driven mad, the tongue will certainly just take you
> alive and send your soul directly to oblivion... I understand now perfectly
> why despair always precedes this demon...
> >
> >
>
> I guess that depends on whether someone is willing to burn HP to buy
> eternal fame - and a chance of avoiding eternal oblivion. Resisting a tongue
> attack of 10W3 (or thereabouts) would seem pretty much at the harder end of
> possible. You could probably muster up +15-20 from equipment (the axe is a
> pretty good headstart) and there should be enough Uroxi, Humakti and the
> like about to muster up most of another +20 in magical augments if Broyan
> was convinced to get them to help out (the party can probably manage a
> respectable combined augment anyway). The Crimson Bat priests *could*
> counter by augmenting the bat but unless you turn up looking like a great
> Hero they are likely to be too busy worrying about other things - like all
> those berserk Telmori that need dealing with and of course trying to keep
> the bat under control so it eats the right army.
>
> I think it looks more impossible that it really is - but the price of
> failure is definitely steep. Oh and there is no guarantee that the Curse is
> really as powerful as we think it is. Only Lev knows. I have to admit I
> mostly like the idea because I think it leads interesting places - like
> putting the Red Emperor in the position of needing to find how to cure the
> Curse in order to get his favourite pet back.
>
>
> Nic
>
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