[HQ Ignorance] Scene 86: Rotterex versus The Crimson Bat (Part III): A Furry Situation
Lev Lafayette
lev at mimesisrpg.com
Sun Apr 12 10:44:08 UTC 2009
On Sat, 2009-04-11 at 18:25 +1000, Damien Bosman wrote:
> Ever the perfectionist, Rikku curses and backs away to gather his
> thoughts. He knows he must wait for the grenade to explode and fan the
> flames to damage the bat as much as possible, but he also feels he
> could use his considerable talents to hinder the priests even further.
> Grinning, he concentrates, open his eyes, and directs the forces of
> chaos (Chaos Sight 19) towards the priests hoping for mass confusion
> and making them attack friend & foe alike.
>
With no fear of using Chaos, unlike other sensible god-fearing folk of
Glorantha, Rikku taps the chaotic runes he spies from around the demonic
bat and directs them towards the Lunar Priests. This was most
unexpected; and the effect is successful beyond expectations [1]. Four
powerful Rune Priests in the frontline against the Telmori start to
distort; their faces, their arms, their legs. Body parts twist, englarge
and shrink is the most grotesque manner.
Taking the opportunity, Karala [2] turns her Wolf, leaving the Telmori
to deal with the ragged Lunar forces, releasing spirits [3] as she
charged towards The Crimson Bat, brandishing the Axe of Talor as she did
so. Spectral forces of deer appeared beside the White Wolf, jumping and
leaping about; but some proved stubborn that day and remained within
their fetch
1] Use of a spell against mass targets is at a negative (see page 275 of
HQ rulebook). The most Rikku would probably risk would be 4 (i.e., -9 to
his ability). Just so happened I rolled a '1' a critical success! In
response to the four priests I have rolled 14; a success. This means a
minor victory for Rikku against the 4 Lunar Rune Priests; they lose 10%
in all movement based abilities as a result.
2] Yes, I had almost forgotten;
http://mimesisrpg.com/pipermail/ignorance_mimesisrpg.com/2009-March/001855.html
Release Evade Predator spirit, ability 7W1, roll 5, critical success.
Resistance of Evade Predator spirit, friendly, 14, roll 8, success.
Victory. Release Uncoling Ancestor spirit, roll 16, failure bumped to
success, resistance friendly, roll 8 success; marginal defeat remains
bound to fetish. Release Survival Spirit roll 14, failure, bumped to
success, versus resistance roll 20, critical failure; spirit released.
Release fire spirit, 17, failure, bumped to success versus neutral
spirit resistance roll 1, critical, defeat remains bound.
Hmmm.. A couple of misses there, you might want to spend some HPs..
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