[HQ Ignorance] Re : Fwd: Re: [WorldofGlorantha] Treasures of the God Learners

Loran aillet_l at yahoo.fr
Thu May 1 07:46:58 UTC 2008


And the great fun is that when you read Mongoose Publishing's Second Age, you can easily find very honorable Godlearners...


----- Message d'origine ----
De : Lev Lafayette <lev_lafayette at yahoo.com.au>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Jeudi, 1 Mai 2008, 4h03mn 21s
Objet : [HQ Ignorance] Fwd: Re: [WorldofGlorantha] Treasures of the God Learners


Excellent comments by Greg Stafford on the God
Learners. Including what most people think of them.
:-)


--- Greg Stafford <Greg at glorantha.com> wrote:

> To: WorldofGlorantha at yahoogroups.com
> From: Greg Stafford <Greg at glorantha.com>
> Date: Wed, 30 Apr 2008 13:43:38 -0700
> Subject: Re: [WorldofGlorantha] Treasures of the God
> Learners
> 
> YGWV
> 
> xavierllobet wrote:
> >
> >
> > -How much do people know about the God Learners in
> 1620 TS?
> >
> Oh, everyone knows that they were an evil people
> that lived a few 
> centuries ago, whose every act was horrible. They
> enslaved cities, 
> tortured people for fun, ate babies, engaged in
> widespread genocide, 
> destroyed several overseas civilizations, hated not
> only all non-human 
> races but also all humans not like them, attempted
> to kill gods (and 
> actually did do several in), enslaved many gods and
> tortured them to 
> extract their magical energy, were secretly allied
> with dragons, created 
> false gods, made a machine that tried to devour the
> world, often had 
> body parts that were constructed, grafted parts of
> animals onto 
> themselves, used magic from evil gods, lied about
> everything, betrayed 
> everyone including each other. Some of them had two
> heads, or two feet 
> on each foot, and many had four hands so that they
> could cast spells 
> faster. They were made by the evil god Malkion, the
> god who hates all 
> other gods, to be his slaves. Every one of them were
> sorcerers and 
> delighted in destroying gods and spirits and we who
> loved those good 
> beings. They had ships that could sail on land
> others that sailed in the 
> air, and some that even went up to the Sky World.
> They defeated the 
> demons of the Underworld and made them slaves and
> food. Where they 
> walked the plants withered, and where they gathered
> nothing can ever 
> live again. They didn't need food but sucked the
> souls and spirits of 
> good people for sustenance. They...
> Um, getting the idea?
> >
> > -Would a sage easily recognize an item created by
> the God Learners
> > (coins, jewelry, weapons, magic items,
> mechamagical arms...)?
> >
> Probably not. They'd classify those things into the
> "Not our stuff" 
> category, and thus not to be used. Likely they are
> chaos in disguise.
> >
> > -What kind of reaction would arouse seeing someone
> carrying objects
> > created by them? (for example in Pavis)
> >
> Probably about the same way that you react to seeing
> someone carrying a 
> bloody head down the street, or a if they were more
> easy going, the way 
> you would react to someone carrying a 23rd century
> telecommunications 
> device...
> >
> > -If you found such an object, would you be able to
> sell it easily to a
> > trader?
> >
> Probably not. they would have no use for something
> that is, well... 
> useless. One of the sage cults (Lhankor Mhy, Irrippi
> Ontor) might offer 
> some little bit for it (they have, or believe they
> have, magic that will 
> protect them from the harmful effects of unknown
> things...)
> >
> > -How much can Darily from Raus Fort know about God
> Learner relics?
> >
> As much as you want for your campaign. He may know
> lots and lots of 
> actual facts, as opposed to what "everyone knows" up
> above.
> After all, YGWV, and "Play the Story."
> 
> A couple of final words: in my campaign and view of
> Glorantha, the above 
> views of the God Learners is not an exaggeration.
> For most people, the 
> world works just fine--not perfectly, but just fine.
> They are hesitant 
> to do anything to upset the /status quo/. The
> enemies of the past have 
> been proved to have a distressing way of cropping up
> again. Things are 
> *regularly *not what they seem to be. Only fools or
> idiots, or perhaps 
> secret Gbaji-worshipers, knowingly engage in
> embracing the unknown.
> 
> -- 
>    Greg Stafford
>    President, Issaries. Inc.
> 
> Love without reserve, 
> Enjoy without restraint, 
> Live without dead time.



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