[HQ Ignorance] Scene 57: The Graveyard Shift (and new player, Damien)
Sam Elliot
samlelliot at gmail.com
Sun Mar 9 11:38:05 UTC 2008
On Sat, Mar 8, 2008 at 5:49 AM, Nic Hughes <nicolas.h at virgin.net> wrote:
> Just a game mechanical observation - it hardly ever makes sense to spend
> HP on making an augment work and those rites are currently just an
> augment. It is almost always better to spend the HP on the contest
> itself and in this case I'm not sure the +2 is making nearly enough
> difference to justify a HP. With +10 from the drugs the original roll is
> a success so its all the masteries on the curse you need to worry about.
>
> Personally I'd think a marginal failure might be the most interesting to
> role-play ;-)
Another (now post-hoc) comment: it can be fun to pull the variable
(i.e. rolled) augment rules out of retirement once in a while.
Sam.
More information about the Ignorance
mailing list