[HQ Ignorance] Scene 67 cont: As Above, As Below

Lev Lafayette lev at mimesisrpg.com
Sun Jun 22 13:31:40 UTC 2008


1 HP will turn a marginal failure into a marginal success, 2 into a
major success and 3 into a total success. "Success" here meaning how
long it takes you to suck the octopus away, how far it goes and how many
of the fish creatures you get as well.

I give out Hero Points on a regular basis, usually after major turning
points in the plot.

On Sun, 2008-06-22 at 23:23 +1000, Damien Bosman wrote:
> OOC: Riku has 5 spare HP points. How many needed to change the
> outcome? (and does that change my ability permanently, if it is raised
> using HP - still trying to get a good understanding of the rules :) )
>  
> 
> 
>  
> On Sun, Jun 22, 2008 at 10:01 PM, Lev Lafayette <lev at mimesisrpg.com>
> wrote:
>         
>         With enemies above and below, the Fellowship was sorely
>         pressed. Below
>         the waterline, Eurynome, Rikku and Swordsinger travelled
>         through the old
>         Provincial capital of of Thanor. Making their way in the
>         watery environs
>         to the God Learner library, centuries old Rikku discovered the
>         original
>         Abiding Book, the most famous relic of the Malkion religion.
>         Before they
>         could study it in detail, they were attacked by several
>         grotesque
>         humanoids apparently led by a malevolent - and telepathic -
>         squid, who
>         covered the area in an inky blackness.
>         
>         The predominant colour of the humanoids was a greyish-green,
>         though they
>         had white bellies. They were mostly shiny and slippery, but
>         the ridges
>         of their backs were scaly. Their forms vaguely suggested the
>         anthropoid,
>         while their heads were the heads of fish, with prodigious
>         bulging eyes
>         that never closed. At the sides of their necks were
>         palpitating gills,
>         and their long paws were webbed. They hop irregularly,
>         sometimes on two
>         legs and sometimes on four*.
>         
>         The first to act was Karala who directed her Shark Spirit
>         towards the
>         octopoid beast. The action had its desired effect (remarkably,
>         a
>         marginal success). The spirit occupied the attention of the
>         Octopoid,
>         which fought it in the spirit world. The shark's ravenous
>         appetite
>         surprised the more powerful Octopoid, who was forced to act
>         defensively.
>         
>         Above the rest of the Fellowship witnessed the arrival of
>         pirates from
>         Smelch. The peace-loving Ludoch gave immediate warning and
>         then returned
>         to their task of protecting the craft. The Dragonewt
>         immediately went on
>         the offensive, leaping to a rock which gave good vantage -
>         clearly here
>         was a being ready for the next stage of reincarnation.
>         
>         Anzhur's spirit was also awoken with the arrival of the
>         pirates - the
>         spirit of the hunter of bandits, and none whom could see more
>         just of
>         deserving the full force of his justice than these foul
>         pirates. With
>         Othor and Aarolin set to attack, Anzhur recommended a
>         deceptive lure
>         with the Dragonewt as chief actor (plan receives a marginal
>         success).
>         
>         To further frustrate the pirates, Icthya sends a spirit to
>         calm the
>         water and wind, slowing the boat to a crawl and thus provide
>         extra
>         opportunities for her archery. This however fails to eventuate
>         (marginal
>         failure) as planned, and the pirates plow onwards. Icthya then
>         sends a
>         pacifying spirit against the crew itself, dressing herself in
>         foliage
>         and singing like a siren of old; one of the boats becomes
>         sufficiently
>         entranced by this siren-song and crashes against the rocks,
>         spilling the
>         crew into the water.
>         
>         The second boat collects the members of the crashed longboat,
>         and now
>         their anger was great. With single-minded determination they
>         charged
>         towards the shore and a mighty crew went up when they saw the
>         glint of
>         gold as the Dragonewt made its way up the hill's path towards
>         the old
>         citadel. Finally the blood-thirsty and greedy pirates made it
>         to shore.
>         As soon as they landed they were beset by Anzhur, Othor and
>         Aarolin, who
>         fought bravely with the Red Banner of Valour blazing but were
>         soon
>         forced into retreat through the overwhelming numbers (marginal
>         defeat).
>         The pirates too had magic, although of the trivial sought
>         which raised
>         their courage and sent them into a rage.
>         
>         In the meantime Karala releases a fire spirit towards the
>         pirate ship;
>         they respond with raising a water spirit against it. The
>         battle that
>         ensures is bloody, with a fog of steam resulting as the two
>         elemental
>         spirits clash. As this clears, some scorch marks can be seen
>         against the
>         ship, but the fire spirit is not to be seen (major defeat,
>         requires HP
>         to change).
>         
>         Rikku searches for a path among the water as the fish-like
>         humanoids
>         close in. His RuneQuest Sight, not used for centuries. returns
>         to him. A
>         pathway is opened that acting as a Vortex that can drag the
>         Octopoid
>         creature away; however its bulk is great and a status quo is
>         reached,
>         with the Octopus managing to hold its ground (marginal
>         failure, requires
>         HP to change).
>         
>         
>         
>         
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