[HQ Ignorance] Re : Re : Scene 55: The Damned Dam Breakers!
Loran
aillet_l at yahoo.fr
Thu Feb 28 15:25:09 UTC 2008
[Pure OOC]
Forword : This is not a flamewar, just a quiet statement on relationships between Sam and me. I hope it will give some clues at least on me... with all limitation of mailing communication. Please forgive any bad feeling because of my words, I don't have other intention than to explain myself.
---------------------------
Here, I agree and/or disagree with you, Sam.
As for everything, I think that it is a question of correct proportion between order and disorder (and this being a subjective position for everyone too, of course).
Everything coordinated and working like a clockwork among the PC could be very statisfying for planing minds who somehow also have their rights on a share of pleasure in the game, especially if it respects roleplaying conditions (using a player meta-level to get this miraculous coordination is something like cheating to me).
From various messages of you, it seems to me that you like to have a trickser/conflict role in the games ? ;-) Well, that could be fun... up to the point it could become boring for people who are trying to build positive plans (no the case here, I'm speaking fully in general), but I'm sure you know that already.
The main risk seems then to me that dangerous situations occuring because of constant and maintained misunderstandings between the protagonists of an adventure don't finish to sound dramatic but rather silly (and it's a common comedy gimmick just for that) ...
In my personnal vision of RPG (which is only an adaptable personnal position) it is more the role of the GM to introduce new dangers than the role of the players (quite the classical situation in fact)... and I'm always feeling disturbed, as GM or a player, when a player decides on his own that "now the story need a little 'dramatic' pinch" and try to push the adventure out of control (I suspect my own mind to like RPG just because it can get a better control on things than IRL... but duds, you're not my shrinks :-D).
So here we will disagree if we exagerate our point of view (and i won't).
This being said, In fact I don't have problem with your plans in general because they don't ruin the story or spoil my interest for it. With my message I simply wantedto point out that adding uncertainty to a quite desesperate situation wasn't the most useful action for the group and even the most logical for Ichtya (but Icthya is a nasty goblin, I know ;-)
I don't see the usefulness or need for her to hide things here, because sending thoughs to the Red Banner doesn't restrict her behavior at all. No answer (approving or not) will come back to her. I don't see either how a though of a Talor's fellow to her mysterious guardian can 'conceivably be intercepted' by the enemy... Icthya is just intentionaly missing a chance of being helped or, more critical for her, hiding a conscious sabotage action... but it's only my own feeling and I have tried to signal it with my last message (trying to soften the critics with a funny approach, I hope it worked).
As I said Icthya is free, but the assassination of King Guillarm wasn't in our plans or even in our ethics, nor was the planting of the forest or our participation in the war (and who knows the consequences of next Icthya's initiatives ? :-D).
Play with fire if you like, but don't burn Azhur, he will have to react in accordance with his own coherence.... such situation are dramatic at story level of course, but sometime can also kill the game at players level... a thing that nobody wants for sure, so I raised my hand when it scrapped me...
Sometime exposing different positions create conflict, but most of the time it helps to avoid it and that's what I want here.
I also hope that my english will be good enough to be understood in the way I wish :-S
Loran
----- Message d'origine ----
De : Sam Elliot <samlelliot at gmail.com>
À : HeroQuest Glorantha <ignorance at mimesisrpg.com>
Envoyé le : Lundi, 25 Février 2008, 12h20mn 27s
Objet : Re: [HQ Ignorance] Re : Scene 55: The Damned Dam Breakers!
I was rather assuming that it would be virtually impossible to
communicate accurately and would make almost no difference anyway. If
anything, it is better for A. to think there is no possible other help
- it'd be more dramatic that way. Also such a message could
conceivably be intercepted.
As for coordinating what characters are up to - well that is very much
multi-legged-party-monster play and isn´t necessarily everyone´s
taste. My personal preference is for players to coordinate things,
yes, but often in a way which is prejudicial to the characters.
If Azhur accidentally charges Icthya down, hell, I think that's fun.
Why do you think I am trying to get her and o possible band of elves
dressed up in the enemy's clothes?
All of that said, I am left stone cold by characters having "secrets"
which are not communicated to other players. Likewise, characters
having everything coordinated - that's fun sometimes but can often be
quite dull too.
Sam.
On Mon, Feb 25, 2008 at 7:05 AM, Loran <aillet_l at yahoo.fr> wrote:
> [OOC]
> Sam, so what do you think about some resolution in the style of this one?
> "Azhur charged heroically in the forest directly against the leaders of the army... but ignorant of Icthya's position, he didn't see her hiding among the surrounding vegetation and his stallion trampled the small poor elf to a green juicy pulp and afterward nobody ever knew what had become of her..."
>
> Ah ah ah! After 25 years of RPG I have seen so many characters dying because of lack of information, coordination or just becuase of their own unshared small secrets, that I can't count them anymore... but do as you wish, Icthya isn't a number, Icthya is a free plant !
> ;-)
> Loran
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