[HQ Ignorance] Homeland: Uncolings
Nic Hughes
nicolas.h at virgin.net
Sat Jan 27 09:26:03 UTC 2007
Dougie,
A bit of a late comment but if you want an alternative source of ideas
then grab a copy of ILH1 from somewhere and have a look at the Eolians.
They have a similar lifestyle and they have a Reindeer spirit amongst
their spirit totems. Useful if for no other reason than because it
suggests some alternative ideas for the Reindeer spirit abilities.
Given the terrain I personally would have given them Walk in Snowshoes -
which feels more Reindeer Hsunchen to me than Skiing which would be the
obvious alternative.
Nic
Dougie Punk wrote:
>
> *Homeland:** Uncolings (Reindeer people inhabitants of Tastolar, Fronela)*
>
> Population: 50,000.
> These foot nomads inhabit the tundra regions just below Valind's
> Glacier. They subsist almost entirely on their herds, making use of
> their milk, meat, antlers, etc. Their land is sufficiently desolate
> that nobody else will live there, except the occasional foraging Uz.
> Despite their low technological level, the Uncolings are the most
> socially sophisticated of the Hsunchen cultures. Each spring they meet
> in a huge gathering, and perform ceremonies that require thousands of
> participants. Great herds of reindeer live in Farther Pent, but have
> no hsunchen among them.
> *
> *
> /*Occupations Available*/: Entertainer, Healer, Herder, Hunter, Poetty
> Noble, Warrior, (Spirit Talker)
> */Native Abilities/*: Reindeer Husbandry, Uncoling Customs, Geography of
> northern Fronela, Leather Working, Herding, Live in Tundra, Speak
> Uncoling, Work Bone and Wood, throw & catch boomerang, heavy boomerang*
> */Typical Personality Traits/*: Stoic
> */Typical Relationships/*: to Clan, to Temple
>
> *Magic*: Common Magic, Uncoling Tradition
>
> *Common Magic*: Survival Tricks (Talents)** : Cure Reindeer Disease,
> Run From Predator, Stay Warm, Hide Trail, Kill Wolf, Protect My
> Reindeer, Patch Wound, Keep Off Snow, Make Mushrooms Safe But Potent
>
> *Specialized Religion - Uncoling Hsunchen *
> *
> *
> All adult members of the Tradition (who have to be born Uncolings),
> including Spiritists, gain a Reindeer Spirit Ally. They only get one
> of these "spirit brothers" in a lifetime.
>
> Reindeer Sprits - antler fencing, forage mushrooms, warm pelage, ,
> stay still
> *
> *
> /*Core Practice*/: Uncoling
> Abilities: make fire, endure cold, forage
> Virtues: sociable, endure loneliness, aggressive to romantic rivals
> (males), accommodating to romantic rivals (females)
> Practice Spirits:Uncoling Ancestors -Usually two powers: Find Trail,
> Find Warmth, Organise Gathering, Find Child, Find (Reindeer Coumis at
> Gathering)
> Shapechange spirits - Grow Antlers, Run on Any Ground, Camoflage
> Survival Spirits - Gather herd, Gather Family, Know Direction, Stay
> Warm, Find Dinner
>
> */Helper Practices/*:
> Woodtalkers (communicate with Aldryami)
> Coverlings (Hide Me, Hide That)
> Mikyh Mysteries [Shamanic practice]
> Enemy Practice: Valind Rites
>
>
> Basically what Greg said on the HQ-RPG list with a few details and
> embellishments added. I got bored of the recent debate on weapons as
> part of cultural keyword, but the gist I got was that they should be
> there for cultures facing hostile / dangerous environments, so I've
> included them. All comments/suggestions/ criticisms welcome. Character
> stats any time now (well, tomorrow probably as I'm knackered).
>
> Dougie
> -:)
>
> ps. Lev, cheers for trying to solve my mail probs - I've looked at
> gmail's setting to no avail also - I'll try posting this using my
> secondary email account and see what happens...
> ------------------------------------------------------------------------
>
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