[Design] Fw: relative strength of randomness and skill
Lev Lafayette
lev_lafayette at yahoo.com.au
Mon Oct 17 09:05:54 UTC 2005
--- David Cake <dave at difference.com.au> wrote:
> This factor, of the degree of variance, seldom gets
> put into
> RPGs. It would probably solve a lot of nitpicking
> simulationist
> issues if it was. But would it aid playability and
> fun?
>
All hail Dave Cake for expressing the issue with such
precision.
Lev Lafayette
lev_lafayette at yahoo.com.au
http://au.geocities.com/lev_lafayette
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