[Design] Fw: relative strength of randomness and skill

Lev Lafayette lev_lafayette at yahoo.com.au
Mon Oct 17 09:05:54 UTC 2005


--- David Cake <dave at difference.com.au> wrote:

> 	This factor, of the degree of variance, seldom gets
> put into 
> RPGs. It would probably solve a lot of nitpicking
> simulationist 
> issues if it was. But would it aid playability and
> fun?
> 

All hail Dave Cake for expressing the issue with such
precision.

 



Lev Lafayette
lev_lafayette at yahoo.com.au
http://au.geocities.com/lev_lafayette


	
		
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