Fw: Re: [Design] Ordinary is relative
Kyle Schuant
kyle3054 at iprimus.com.au
Mon Oct 17 07:28:30 UTC 2005
----- Original Message -----
From: Kyle Schuant
To: Lev Lafayette
Sent: Monday, October 17, 2005 5:27 PM
Subject: Re: Re: [Design] Ordinary is relative
I dunno. What's the range of a gorilla's strength? What's the world gorilla bench press record? Has any man ever wrestled a gorilla?
I knew what "uplifted" meant, I just didn't know what it had to do with anything;) If they're uplifted, it's your campaign they're uplifted in - you decide what their normal strength is. The average Joe Bloggs gorilla, out on his farm hoeing spuds, how do you want him to compare with Joe Bloggs human, hoeing spuds?
That's a setting issue, not a game design issue - unless you're designing a game just for one setting. There's a game called "Primate" or something which is basically _Planet of the Apes_, that might have an answer for you...:)
His comments about figures and so are what I didn't understand. There are no figures or numbers in d4-d4. It's all relative. Players don't really care whether their character can run 100m in 10.01 or 9.99 seconds, they just care whether they can beat Carl Lewis. That's why it's a "comparative" system - players compare. They generally don't care about absolute numbers. Otherwise a character sheet would look like,
IQ 103
Max Bench Press 82kg
Max Leg Press 207kg
100m sprint 11.20 sec
5km run 22min 03 sec
Single breath lung capacity 8.70 lt
Side splits 12 cm from the floor
Scored 65% on last Math exam
and so on. Most players don't care about that stuff. They just want to know if their character can beat Carl Lewis or Mike Tyson or Albert Einstein, and if so by how much.
----- Original Message -----
From: Lev Lafayette
To: design at mimesisrpg.com
Sent: Monday, October 17, 2005 5:08 PM
Subject: Re: Re: [Design] Ordinary is relative
He's asking what's the Strength Trait of an average
gorilla. What's the range of a gorilla's strength?
The "uplifting" part means gorilla body, human brain.
Interacting with normal humans on a regular basis.
Regards,
Lev
--- Kyle Schuant <kyle3054 at iprimus.com.au> wrote:
> I'm sorry but I don't know what you're trying to say
> here. Perhaps elaborate a bit...?
>
> ----- Original Message -----
> From: Carl Brown
> To: lev_lafayette at yahoo.com.au ;
> design at mimesisrpg.com
> Sent: Monday, October 17, 2005 4:52 PM
> Subject: Re: Re: [Design] Ordinary is relative
>
>
> Jokes aside different limits for different folks
> humans max out at famous but and (uplifted) gorilla
> does so at famous +2?. Another thing is relating
> your (bell curved?) score to back to real-life (or
> genre typical) figures you can dig up with research.
> If you can perform the math the next question is can
> someone else?
> Of course some genres are more fast and
> loose/intuitively based than others
>
>
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