Fw: Re: [Design] Why random rolls?

Curufea curufea at yahoo.com
Mon Oct 17 02:12:15 UTC 2005


> I'm not sure which you mean. Do you mean like 2d10, or like
> d10-d10? I would call 2d10 "adders", like GURPS' 3d6, but d10-d10
> "add-subtract". My experience is that many gamers dislike
> subtraction, it confuses them. Not because they're stupid, they're
> simply used to adding lots of dice up, like most systems do things.
> Masterbook got around this by having the d10-d10 roll masked as a
> 2d10 roll plus consult a chart for a -10 to +10 result... Of course
> adding up dice then consulting a chart then applying the number to
> your attribute+skill is actually more work than just doing it
> without the chart, but players don't see it that way. They object
> to subtract one die from another, though they do not object to
> subtracting a die roll from a skill, or vice versa. As I said, just
> a matter of what gamers are used to.

I meant say 3D6, 3D6+4, 3D6+8  (the + being the adder).




Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/


		
____________________________________________________ 
Do you Yahoo!? 
Yahoo! Photos: Now with unlimited storage 
http://au.photos.yahoo.com




More information about the Design mailing list