[Design] Why random rolls?

Carl Brown catodon at whale-mail.com
Thu Oct 13 02:25:02 UTC 2005


>>Applied to roleplaying games - it changes the participation level of
players from "simulating a single entity in the GM's environment" up
to "modifying the environment in collaboration with the GM" and makes
it more of an interactive storytelling game, than a simulation.

this is the kind of thinking behind my variuos attempts to run games in formats other than straight ref and players 


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