[Design] Why random rolls?
Curufea
curufea at yahoo.com
Wed Oct 12 09:57:00 UTC 2005
--- David Cake <dave at difference.com.au> wrote:
> At 11:04 AM +1000 11/10/05, Curufea wrote:
> >I'm a "Baron Munchausen"-type GM.
>
> Baron Munchausen the game, of course, involves very little
> random element... (the only use of randomness
In this case, I'm referring to the storytelling elements of the
Munchausen game, where you incorporate sometimes drastic plot changes
into your story based on other player's input. (I'm not a good
storyteller, but am a good improvisor - and generally get many wagers
in a given game. Especially if I start bogging down in the story).
Applied to roleplaying games - it changes the participation level of
players from "simulating a single entity in the GM's environment" up
to "modifying the environment in collaboration with the GM" and makes
it more of an interactive storytelling game, than a simulation.
Peter Cobcroft
curufea at yahoo.com
Main: http://www.curufea.com/
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