Sorcerers & Demons - Mimesis Designer's Notes

Background

Sorcerers & Demons is a new roleplaying game that has come from two entirely different projects that have merged. The first has been a long-term experiment with historical-fantasy, where real-world history and mythology supplements a historical game. The argument primarily being that for the purposes of telling of a story about a historical period necessitates a certain degree of false enchantment to properly reflect the mode of consciousness of those premodern times. This began over a decade ago and followed through with three Dungeons & Dragons campaigns; two based in North-Western Europe during the eleventh century, another in the Balkans during the eight, a RuneQuest play-by-email based in the Malay archipelago in the 16th century, an early version of the Mimesis game system based in Transylvania around the same time, an Ars Magica campaign in southern France, and most recently a GURPS Time Traveller campaign which specialises in turning points of history.

The second relates to several short-term campaigns based in the continent of Castofan for the game Barbarian Kings which first appeared in the SPI magazine Ares. Written by Greg Costikyan this product included more than a modest amount of geographical realism plus some requisite humour that always comes from said author; the common currency of the land is "the sequin", there are Vikings who raid with airships and last but not least, are are species of sentient frogs who form war frog units. One of the events of a game is that a Mage can raise a dead army into a zombie army; however there is a chance that said zombies go beserk - being eaten by your own recently raised zombie warfrogs is not a pleasant experience, believe me. The short-term campaigns based in Castofan included games of DragonQuest, RuneQuest, Call of Cthulhu, Stormbringer, and Swordbearer with DragonQuest famously providing its demons from the Lesser Key of Solomon and Swordbearer with a magic system based on nodes of pure elemental essence and psychic humours.

Publishing Delays

On two occasions now the publication dates for the Mimesis Roleplaying System have been pushed back.

In both cases this has been due to the author being commissioned to write supplements for existing lines.

Nevertheless, the current advertised publication dates are firm; the author will not entertain further requests until Mimesis has been released.

We apologise and thank you for your patience.

Publishing Timetable

The Mimesis Role Playing System will be released in March 2009.

The first supplement, Outbreak of Heresy, set in Transylvania in the late 16th century, will be released in June, 2009.

The third supplement, Ten Thousand Islands, set in the Malay archipelago in the early 16th century, will be released in September 2009.

The fourth supplement, Cybernoia, set in Australia and Mars in early 22nd century, will be released in December 2009.

The fifth supplement, Oliver's Army, set in England during the mid-17th century, will be released in March 2010.

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